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@@ -0,0 +1,12 @@
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# Headless editor logic tests
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Runs the editor's real command / picking / camera / tool code (`editor.cpp`, `viewport.cpp`, `render.cpp`)
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against **no-op raylib and Dear ImGui back-ends** (`stubs/` + `impl.cpp`), driving it with a scripted mouse.
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No GPU or window needed, so it also works in CI.
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cmake -B build -DHPP_BUILD_EDITOR_LOGIC_TESTS=ON && cmake --build build --target test_editor_logic
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ctest --test-dir build -R editor_logic --output-on-failure
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Linux + GNU ld/lld only (it links with `--unresolved-symbols=ignore-all` so UI-only code paths may stay
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unresolved). The stubs mirror the raylib 5.5 / ImGui 1.91 signatures the editor uses; they are not a
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re-implementation - they only exist so this code can be compiled and exercised without the real libraries.
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@@ -0,0 +1,24 @@
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// No-op raylib / ImGui back-ends + scripted mouse state so the editor's logic can run headless.
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#include <cstdarg>
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#include <cstdlib>
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#include <cstdio>
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#include "raylib.h"
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#include "imgui.h"
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#include "rlgl.h"
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void *MemAlloc(unsigned int size) { return calloc(1, size); }
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void MemFree(void *p) { free(p); }
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void UploadMesh(Mesh *, bool) {}
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void UnloadMesh(Mesh m) { MemFree(m.vertices); MemFree(m.texcoords); MemFree(m.normals); MemFree(m.colors); }
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bool FileExists(const char *) { return false; }
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bool DirectoryExists(const char *) { return false; }
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void TraceLog(int, const char *, ...) {}
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static ImGuiIO g_io;
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bool g_down[3], g_clicked[3], g_released[3];
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ImGuiIO &ImGui::GetIO() { return g_io; }
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bool ImGui::IsMouseDown(ImGuiMouseButton b) { return g_down[b]; }
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bool ImGui::IsMouseClicked(ImGuiMouseButton b, bool) { return g_clicked[b]; }
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bool ImGui::IsMouseReleased(ImGuiMouseButton b) { return g_released[b]; }
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bool ImGui::IsKeyDown(ImGuiKey) { return false; }
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bool ImGui::IsKeyPressed(ImGuiKey, bool) { return false; }
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@@ -0,0 +1,98 @@
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// Minimal stand-in for Dear ImGui 1.91 docking (declarations only)
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#pragma once
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#include <stddef.h>
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#define IMGUI_VERSION_NUM 19100
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#ifndef STUB_NO_DOCK
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#define IMGUI_HAS_DOCK 1
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#endif
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#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR))))
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#define IM_COL32(R, G, B, A) (((unsigned)(A) << 24) | ((unsigned)(B) << 16) | ((unsigned)(G) << 8) | ((unsigned)(R)))
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typedef unsigned int ImGuiID; typedef unsigned int ImU32;
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typedef int ImGuiCol, ImGuiCond, ImGuiDir, ImGuiKey, ImGuiMouseButton, ImGuiStyleVar, ImGuiButtonFlags, ImGuiColorEditFlags, ImGuiConfigFlags,
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ImGuiInputTextFlags, ImGuiSelectableFlags, ImGuiTreeNodeFlags, ImGuiWindowFlags, ImGuiChildFlags, ImGuiDockNodeFlags, ImGuiComboFlags,
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ImGuiHoveredFlags, ImGuiSliderFlags, ImGuiPopupFlags, ImGuiTabBarFlags, ImGuiTabItemFlags;
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struct ImGuiInputTextCallbackData; typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
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struct ImVec2 { float x, y; constexpr ImVec2() : x(0), y(0) {} constexpr ImVec2(float _x, float _y) : x(_x), y(_y) {} };
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struct ImVec4 { float x, y, z, w; constexpr ImVec4() : x(0), y(0), z(0), w(0) {} constexpr ImVec4(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) {} };
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enum { ImGuiCol_Text, ImGuiCol_TextDisabled, ImGuiCol_WindowBg, ImGuiCol_ChildBg, ImGuiCol_PopupBg, ImGuiCol_Border, ImGuiCol_BorderShadow,
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ImGuiCol_FrameBg, ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive, ImGuiCol_TitleBg, ImGuiCol_TitleBgActive, ImGuiCol_TitleBgCollapsed,
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ImGuiCol_MenuBarBg, ImGuiCol_ScrollbarBg, ImGuiCol_ScrollbarGrab, ImGuiCol_CheckMark, ImGuiCol_SliderGrab, ImGuiCol_SliderGrabActive,
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ImGuiCol_Button, ImGuiCol_ButtonHovered, ImGuiCol_ButtonActive, ImGuiCol_Header, ImGuiCol_HeaderHovered, ImGuiCol_HeaderActive,
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ImGuiCol_Separator, ImGuiCol_ResizeGrip, ImGuiCol_ResizeGripHovered, ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabSelected,
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ImGuiCol_DockingPreview, ImGuiCol_COUNT };
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enum { ImGuiStyleVar_WindowPadding, ImGuiStyleVar_WindowRounding, ImGuiStyleVar_WindowBorderSize };
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enum { ImGuiWindowFlags_None = 0, ImGuiWindowFlags_NoTitleBar = 1, ImGuiWindowFlags_NoResize = 2, ImGuiWindowFlags_NoMove = 4, ImGuiWindowFlags_NoScrollbar = 8,
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ImGuiWindowFlags_NoScrollWithMouse = 16, ImGuiWindowFlags_NoCollapse = 32, ImGuiWindowFlags_AlwaysAutoResize = 64, ImGuiWindowFlags_MenuBar = 1 << 10,
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ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, ImGuiWindowFlags_NoNavFocus = 1 << 19, ImGuiWindowFlags_NoDocking = 1 << 21 };
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enum { ImGuiCond_Appearing = 8, ImGuiCond_FirstUseEver = 4 };
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enum { ImGuiDir_Left = 0, ImGuiDir_Right = 1, ImGuiDir_Up = 2, ImGuiDir_Down = 3 };
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enum { ImGuiDockNodeFlags_None = 0 };
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enum { ImGuiConfigFlags_DockingEnable = 1 << 7 };
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enum { ImGuiMouseButton_Left = 0, ImGuiMouseButton_Right = 1, ImGuiMouseButton_Middle = 2 };
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enum { ImGuiButtonFlags_MouseButtonLeft = 1, ImGuiButtonFlags_MouseButtonRight = 2, ImGuiButtonFlags_MouseButtonMiddle = 4 };
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enum { ImGuiColorEditFlags_NoInputs = 1, ImGuiColorEditFlags_NoTooltip = 2, ImGuiColorEditFlags_NoPicker = 4, ImGuiColorEditFlags_PickerHueWheel = 8 };
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enum { ImGuiInputTextFlags_EnterReturnsTrue = 32 };
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enum { ImGuiSelectableFlags_AllowDoubleClick = 4 };
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enum { ImGuiTreeNodeFlags_DefaultOpen = 32 };
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enum { ImGuiKey_None = 0, ImGuiKey_Tab = 512, ImGuiKey_Delete, ImGuiKey_Enter, ImGuiKey_Escape, ImGuiKey_LeftBracket, ImGuiKey_RightBracket,
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ImGuiKey_1, ImGuiKey_2, ImGuiKey_3, ImGuiKey_4, ImGuiKey_A, ImGuiKey_D, ImGuiKey_E, ImGuiKey_F, ImGuiKey_G, ImGuiKey_H, ImGuiKey_N, ImGuiKey_O,
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ImGuiKey_Q, ImGuiKey_S, ImGuiKey_T, ImGuiKey_W, ImGuiKey_Y, ImGuiKey_Z, ImGuiKey_F1, ImGuiKey_F9 };
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struct ImGuiIO {
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ImGuiConfigFlags ConfigFlags; const char *IniFilename; bool ConfigWindowsMoveFromTitleBarOnly; float DeltaTime;
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ImVec2 MousePos, MouseDelta; float MouseWheel; bool MouseDown[5]; bool KeyCtrl, KeyShift, KeyAlt, KeySuper; bool WantTextInput;
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};
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struct ImGuiStyle {
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float WindowRounding, ChildRounding, FrameRounding, PopupRounding, ScrollbarRounding, GrabRounding, TabRounding, WindowBorderSize, FrameBorderSize, ScrollbarSize;
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ImVec2 WindowPadding, FramePadding, ItemSpacing; ImVec4 Colors[ImGuiCol_COUNT];
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};
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struct ImGuiViewport { ImVec2 WorkPos, WorkSize; };
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struct ImDrawList { void AddText(const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end = nullptr); };
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struct ImGuiTextFilter { bool Draw(const char *label = "Filter (inc,-exc)", float width = 0.0f); bool PassFilter(const char *text, const char *text_end = nullptr) const; bool IsActive() const; };
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struct ImGuiListClipper { int DisplayStart, DisplayEnd; void Begin(int items_count, float items_height = -1.0f); bool Step(); };
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namespace ImGui {
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ImGuiIO &GetIO(); ImGuiStyle &GetStyle(); ImGuiViewport *GetMainViewport();
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bool Begin(const char *name, bool *p_open = nullptr, ImGuiWindowFlags flags = 0); void End();
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bool BeginChild(const char *str_id, const ImVec2 &size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0); void EndChild();
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void SetNextWindowPos(const ImVec2 &pos, ImGuiCond cond = 0, const ImVec2 &pivot = ImVec2(0, 0));
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void SetNextWindowSize(const ImVec2 &size, ImGuiCond cond = 0);
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ImVec2 GetContentRegionAvail(); ImDrawList *GetWindowDrawList(); float GetWindowWidth();
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float GetScrollY(); float GetScrollMaxY(); void SetScrollHereY(float center_y_ratio = 0.5f);
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void PushStyleColor(ImGuiCol idx, ImU32 col); void PushStyleColor(ImGuiCol idx, const ImVec4 &col); void PopStyleColor(int count = 1);
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void PushStyleVar(ImGuiStyleVar idx, float val); void PushStyleVar(ImGuiStyleVar idx, const ImVec2 &val); void PopStyleVar(int count = 1);
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const ImVec4 &GetStyleColorVec4(ImGuiCol idx);
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void SetNextItemWidth(float item_width);
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void Separator(); void SameLine(float offset_from_start_x = 0.0f, float spacing = -1.0f); void Spacing(); void BeginGroup(); void EndGroup();
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void SetCursorPos(const ImVec2 &local_pos); void SetCursorScreenPos(const ImVec2 &pos); float GetFrameHeightWithSpacing();
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void Text(const char *fmt, ...); void TextColored(const ImVec4 &col, const char *fmt, ...); void TextDisabled(const char *fmt, ...);
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void TextWrapped(const char *fmt, ...); void TextUnformatted(const char *text, const char *text_end = nullptr); void BulletText(const char *fmt, ...);
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void SeparatorText(const char *label);
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bool Button(const char *label, const ImVec2 &size = ImVec2(0, 0)); bool SmallButton(const char *label);
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bool InvisibleButton(const char *str_id, const ImVec2 &size, ImGuiButtonFlags flags = 0);
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bool Checkbox(const char *label, bool *v);
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bool Combo(const char *label, int *current_item, const char *const items[], int items_count, int popup_max_height_in_items = -1);
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bool Combo(const char *label, int *current_item, const char *items_separated_by_zeros, int popup_max_height_in_items = -1);
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bool DragFloat(const char *label, float *v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char *format = "%.3f", ImGuiSliderFlags flags = 0);
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bool DragFloat2(const char *label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char *format = "%.3f", ImGuiSliderFlags flags = 0);
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bool DragFloat3(const char *label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char *format = "%.3f", ImGuiSliderFlags flags = 0);
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bool DragInt(const char *label, int *v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char *format = "%d", ImGuiSliderFlags flags = 0);
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bool SliderInt(const char *label, int *v, int v_min, int v_max, const char *format = "%d", ImGuiSliderFlags flags = 0);
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bool InputInt(const char *label, int *v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0);
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bool ColorEdit3(const char *label, float col[3], ImGuiColorEditFlags flags = 0);
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bool ColorButton(const char *desc_id, const ImVec4 &col, ImGuiColorEditFlags flags = 0, const ImVec2 &size = ImVec2(0, 0));
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bool BeginCombo(const char *label, const char *preview_value, ImGuiComboFlags flags = 0); void EndCombo();
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bool Selectable(const char *label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2 &size = ImVec2(0, 0));
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bool CollapsingHeader(const char *label, ImGuiTreeNodeFlags flags = 0); bool TreeNode(const char *label); void TreePop();
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bool BeginMenuBar(); void EndMenuBar(); bool BeginMenu(const char *label, bool enabled = true); void EndMenu();
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bool MenuItem(const char *label, const char *shortcut = nullptr, bool selected = false, bool enabled = true);
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bool MenuItem(const char *label, const char *shortcut, bool *p_selected, bool enabled = true);
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void SetTooltip(const char *fmt, ...);
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bool BeginPopupModal(const char *name, bool *p_open = nullptr, ImGuiWindowFlags flags = 0); void EndPopup(); void OpenPopup(const char *str_id, ImGuiPopupFlags popup_flags = 0);
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void CloseCurrentPopup(); bool BeginPopupContextItem(const char *str_id = nullptr, ImGuiPopupFlags popup_flags = 1);
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bool BeginTabBar(const char *str_id, ImGuiTabBarFlags flags = 0); void EndTabBar(); bool BeginTabItem(const char *label, bool *p_open = nullptr, ImGuiTabItemFlags flags = 0); void EndTabItem();
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void PushID(const char *str_id); void PushID(const char *str_id_begin, const char *str_id_end); void PushID(const void *ptr_id); void PushID(int int_id); void PopID(); ImGuiID GetID(const char *str_id);
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bool IsItemHovered(ImGuiHoveredFlags flags = 0); bool IsItemActive(); bool IsAnyItemActive(); ImVec2 GetItemRectMin();
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bool IsKeyDown(ImGuiKey key); bool IsKeyPressed(ImGuiKey key, bool repeat = true);
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bool IsMouseDown(ImGuiMouseButton button); bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); bool IsMouseReleased(ImGuiMouseButton button); bool IsMouseDoubleClicked(ImGuiMouseButton button);
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void ShowDemoWindow(bool *p_open = nullptr);
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ImGuiID DockSpace(ImGuiID dockspace_id, const ImVec2 &size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const void *window_class = nullptr);
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}
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@@ -0,0 +1,13 @@
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#pragma once
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#include "imgui.h"
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struct ImGuiDockNode;
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enum ImGuiDockNodeFlagsPrivate_ { ImGuiDockNodeFlags_DockSpace = 1 << 10 };
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namespace ImGui {
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ImGuiDockNode *DockBuilderGetNode(ImGuiID node_id);
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void DockBuilderRemoveNode(ImGuiID node_id);
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ImGuiID DockBuilderAddNode(ImGuiID node_id = 0, ImGuiDockNodeFlags flags = 0);
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void DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size);
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ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID *out_id_at_dir, ImGuiID *out_id_at_opposite_dir);
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void DockBuilderDockWindow(const char *window_name, ImGuiID node_id);
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void DockBuilderFinish(ImGuiID node_id);
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}
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@@ -0,0 +1,7 @@
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#pragma once
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#include <string>
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#include "imgui.h"
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namespace ImGui {
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bool InputText(const char *label, std::string *str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void *user_data = nullptr);
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bool InputTextWithHint(const char *label, const char *hint, std::string *str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void *user_data = nullptr);
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}
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@@ -0,0 +1,103 @@
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// Minimal stand-in for raylib 5.5 (declarations only; used for -fsyntax-only checking)
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#pragma once
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#include <stdbool.h>
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#include <stdarg.h>
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typedef struct Vector2 { float x, y; } Vector2;
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typedef struct Vector3 { float x, y, z; } Vector3;
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typedef struct Vector4 { float x, y, z, w; } Vector4;
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typedef struct Matrix { float m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11, m15; } Matrix;
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typedef struct Color { unsigned char r, g, b, a; } Color;
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typedef struct Rectangle { float x, y, width, height; } Rectangle;
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typedef struct Image { void *data; int width, height, mipmaps, format; } Image;
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typedef struct Texture { unsigned int id; int width, height, mipmaps, format; } Texture;
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typedef Texture Texture2D;
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typedef struct RenderTexture { unsigned int id; Texture texture; Texture depth; } RenderTexture;
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typedef RenderTexture RenderTexture2D;
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typedef struct Camera3D { Vector3 position, target, up; float fovy; int projection; } Camera3D;
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typedef Camera3D Camera;
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typedef struct BoundingBox { Vector3 min, max; } BoundingBox;
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typedef struct Shader { unsigned int id; int *locs; } Shader;
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typedef struct MaterialMap { Texture2D texture; Color color; float value; } MaterialMap;
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typedef struct Material { Shader shader; MaterialMap *maps; float params[4]; } Material;
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typedef struct Mesh {
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int vertexCount, triangleCount;
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float *vertices, *texcoords, *texcoords2, *normals, *tangents;
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unsigned char *colors; unsigned short *indices;
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float *animVertices, *animNormals; unsigned char *boneIds; float *boneWeights; Matrix *boneMatrices; int boneCount;
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unsigned int vaoId; unsigned int *vboId;
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} Mesh;
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typedef struct Model {
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Matrix transform; int meshCount, materialCount; Mesh *meshes; Material *materials; int *meshMaterial;
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int boneCount; void *bones; void *bindPose;
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} Model;
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#define WHITE Color{255,255,255,255}
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#define YELLOW Color{253,249,0,255}
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#define SKYBLUE Color{102,191,255,255}
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#define RAYWHITE Color{245,245,245,255}
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#define RED Color{230,41,55,255}
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typedef enum { FLAG_VSYNC_HINT = 0x40, FLAG_WINDOW_RESIZABLE = 0x04, FLAG_MSAA_4X_HINT = 0x20 } ConfigFlags;
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typedef enum { LOG_ALL = 0, LOG_INFO = 3 } TraceLogLevel;
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typedef enum { KEY_NULL = 0, KEY_W = 87, KEY_A = 65, KEY_S = 83, KEY_D = 68, KEY_LEFT_SHIFT = 340 } KeyboardKey;
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typedef enum { MOUSE_BUTTON_LEFT = 0, MOUSE_BUTTON_RIGHT = 1 } MouseButton;
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typedef enum { CAMERA_PERSPECTIVE = 0, CAMERA_ORTHOGRAPHIC } CameraProjection;
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typedef enum { MATERIAL_MAP_ALBEDO = 0, MATERIAL_MAP_DIFFUSE = 0 } MaterialMapIndex;
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typedef enum { SHADER_UNIFORM_FLOAT = 0, SHADER_UNIFORM_VEC2, SHADER_UNIFORM_VEC3, SHADER_UNIFORM_VEC4, SHADER_UNIFORM_INT } ShaderUniformDataType;
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typedef enum { TEXTURE_FILTER_POINT = 0, TEXTURE_FILTER_BILINEAR, TEXTURE_FILTER_TRILINEAR } TextureFilter;
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typedef enum { TEXTURE_WRAP_REPEAT = 0 } TextureWrap;
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void InitWindow(int width, int height, const char *title);
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void CloseWindow(void);
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bool WindowShouldClose(void);
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||||
void SetConfigFlags(unsigned int flags);
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||||
void SetWindowMinSize(int width, int height);
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||||
void SetExitKey(int key);
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||||
void BeginDrawing(void); void EndDrawing(void);
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void ClearBackground(Color color);
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||||
void BeginMode3D(Camera3D camera); void EndMode3D(void);
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||||
void BeginTextureMode(RenderTexture2D target); void EndTextureMode(void);
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RenderTexture2D LoadRenderTexture(int width, int height);
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||||
void UnloadRenderTexture(RenderTexture2D target);
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||||
Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode);
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||||
void UnloadShader(Shader shader);
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||||
int GetShaderLocation(Shader shader, const char *uniformName);
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||||
void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);
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||||
void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);
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Material LoadMaterialDefault(void);
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||||
Model LoadModel(const char *fileName);
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||||
void UnloadModel(Model model);
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||||
BoundingBox GetModelBoundingBox(Model model);
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||||
void UploadMesh(Mesh *mesh, bool dynamic);
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void UnloadMesh(Mesh mesh);
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void DrawMesh(Mesh mesh, Material material, Matrix transform);
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||||
Texture2D LoadTexture(const char *fileName);
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Texture2D LoadTextureFromImage(Image image);
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void UnloadTexture(Texture2D texture);
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||||
void UnloadImage(Image image);
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||||
Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);
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void GenTextureMipmaps(Texture2D *texture);
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void SetTextureFilter(Texture2D texture, int filter);
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void SetTextureWrap(Texture2D texture, int wrap);
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bool FileExists(const char *fileName);
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bool DirectoryExists(const char *dirPath);
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||||
const char *GetApplicationDirectory(void);
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||||
char *LoadFileText(const char *fileName);
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||||
void UnloadFileText(char *text);
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void TraceLog(int logLevel, const char *text, ...);
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void *MemAlloc(unsigned int size);
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||||
void MemFree(void *ptr);
|
||||
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
|
||||
void DrawCircle(int centerX, int centerY, float radius, Color color);
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||||
void DrawRectangle(int posX, int posY, int width, int height, Color color);
|
||||
void DrawRectangleLines(int posX, int posY, int width, int height, Color color);
|
||||
void DrawText(const char *text, int posX, int posY, int fontSize, Color color);
|
||||
void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color);
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||||
void DrawCube(Vector3 position, float width, float height, float length, Color color);
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||||
void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
|
||||
void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color);
|
||||
void DrawSphere(Vector3 centerPos, float radius, Color color);
|
||||
void SetTargetFPS(int fps);
|
||||
float GetFrameTime(void);
|
||||
int GetFPS(void);
|
||||
Vector2 GetMouseDelta(void);
|
||||
bool IsMouseButtonDown(int button);
|
||||
bool IsKeyDown(int key);
|
||||
const char *TextFormat(const char *text, ...);
|
||||
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
#include "raylib.h"
|
||||
Matrix MatrixIdentity(void);
|
||||
Matrix MatrixMultiply(Matrix left, Matrix right);
|
||||
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
#include "raylib.h"
|
||||
#include "imgui.h"
|
||||
void rlImGuiSetup(bool darkTheme); void rlImGuiBegin(void); void rlImGuiEnd(void); void rlImGuiShutdown(void);
|
||||
void rlImGuiImageRenderTexture(const RenderTexture *image);
|
||||
bool rlImGuiImageButtonSize(const char *name, const Texture *image, ImVec2 size);
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include "raylib.h"
|
||||
#define RL_LINES 0x0001
|
||||
void rlBegin(int mode); void rlEnd(void);
|
||||
void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
|
||||
void rlVertex3f(float x, float y, float z);
|
||||
void rlEnableDepthTest(void); void rlDisableDepthTest(void);
|
||||
void rlEnableBackfaceCulling(void); void rlDisableBackfaceCulling(void);
|
||||
void rlDrawRenderBatchActive(void);
|
||||
void rlSetClipPlanes(double nearPlane, double farPlane);
|
||||
unsigned int rlGetShaderIdDefault(void);
|
||||
int *rlGetShaderLocsDefault(void);
|
||||
@@ -0,0 +1,324 @@
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include "editor.h"
|
||||
|
||||
using namespace hpp;
|
||||
extern bool g_down[3], g_clicked[3], g_released[3];
|
||||
static int fails = 0, checks = 0;
|
||||
#define CHECK(c) do { ++checks; if (!(c)) { ++fails; std::printf(" FAIL line %d: %s\n", __LINE__, #c); } } while (0)
|
||||
#define NEAR(a, b, eps) CHECK(std::fabs((double)(a) - (double)(b)) < (eps))
|
||||
|
||||
static void setupViews(Editor& ed) {
|
||||
const ViewKind kinds[4] = {ViewKind::Persp, ViewKind::Top, ViewKind::Front, ViewKind::Side};
|
||||
for (int i = 0; i < 4; ++i) { ed.views[i].kind = kinds[i]; ed.views[i].w = 800; ed.views[i].h = 600; ed.views[i].hovered = true; ed.views[i].zoom = 1.0f; }
|
||||
ed.views[0].pos = {0, 150, 400}; ed.views[0].yaw = 0; ed.views[0].pitch = -15;
|
||||
}
|
||||
// emulate one UI frame of left-mouse state, then feed the 2D/3D tool handler
|
||||
static void frame(Editor& ed, Viewport& v, float mx, float my, int phase /*0 press,1 hold,2 release,3 idle*/) {
|
||||
for (int b = 0; b < 3; ++b) g_down[b] = g_clicked[b] = g_released[b] = false;
|
||||
if (phase == 0) { g_clicked[0] = true; g_down[0] = true; }
|
||||
if (phase == 1) g_down[0] = true;
|
||||
if (phase == 2) g_released[0] = true;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.MousePos = ImVec2(mx + v.imgMin.x, my + v.imgMin.y);
|
||||
if (v.ortho()) ed.toolInput2D(v, ImVec2(mx, my)); else ed.toolInput3D(v, ImVec2(mx, my));
|
||||
}
|
||||
static void drag2D(Editor& ed, Viewport& v, float x0, float y0, float x1, float y1) {
|
||||
frame(ed, v, x0, y0, 0); frame(ed, v, (x0 + x1) / 2, (y0 + y1) / 2, 1); frame(ed, v, x1, y1, 1); frame(ed, v, x1, y1, 2);
|
||||
}
|
||||
static hmap::AABB firstBrushBounds(Editor& ed) { return hmap::buildBrushGeometry(ed.doc.brushes[0]).bounds; }
|
||||
static void kill(Editor* e) { e->renderer.setEditBatches({}); e->renderer.setCompiledBatches({}); delete e; }
|
||||
static Editor* make() {
|
||||
Editor* ed = new Editor();
|
||||
ed->entdefs = hmap::EntityRegistry::builtin();
|
||||
ed->newMap(false);
|
||||
ed->doc.brushes.clear(); ed->doc.entities.clear(); ed->doc.meshes.clear(); ed->touch();
|
||||
setupViews(*ed);
|
||||
return ed;
|
||||
}
|
||||
|
||||
int main() {
|
||||
std::puts("camera math");
|
||||
{
|
||||
Editor* ed = make();
|
||||
uint32_t seed = 9;
|
||||
auto rnd = [&]() { seed = seed * 1664525u + 1013904223u; return (float)((seed >> 8) & 0xffff) / 65535.0f * 600.0f - 300.0f; };
|
||||
ed->views[1].center = {20, 5, -40}; ed->views[2].center = {-30, 10, 15}; ed->views[3].center = {5, -20, 60};
|
||||
ed->views[0].pos = {50, 120, 380}; ed->views[0].yaw = 33; ed->views[0].pitch = -21;
|
||||
for (int vi = 0; vi < 4; ++vi) {
|
||||
Viewport& v = ed->views[vi];
|
||||
for (int i = 0; i < 200; ++i) {
|
||||
Vec3 p(rnd() * 0.3f, rnd() * 0.3f, rnd() * 0.3f - (vi == 0 ? 100.0f : 0.0f));
|
||||
float sx, sy;
|
||||
if (!v.project(p, sx, sy)) continue;
|
||||
HRay r = v.ray(sx, sy);
|
||||
Vec3 d = p - r.o;
|
||||
float t = hmap::dot(d, r.d);
|
||||
Vec3 closest = r.o + r.d * t;
|
||||
CHECK(hmap::length(closest - p) < 0.05f);
|
||||
if (v.ortho()) {
|
||||
Vec3 q = v.planePoint(sx, sy, p[v.depthAxis()]);
|
||||
CHECK(hmap::length(q - p) < 0.01f);
|
||||
}
|
||||
}
|
||||
}
|
||||
// handedness: world +X is to the right of the screen centre in Top/Front, -Z (up) in Top
|
||||
float ax, ay, bx, by;
|
||||
ed->views[1].project(ed->views[1].center, ax, ay);
|
||||
ed->views[1].project(ed->views[1].center + Vec3(10, 0, 0), bx, by);
|
||||
CHECK(bx > ax); NEAR(by, ay, 1e-3);
|
||||
ed->views[1].project(ed->views[1].center + Vec3(0, 0, -10), bx, by);
|
||||
CHECK(by < ay); // -Z is up on screen in the top view
|
||||
ed->views[2].project(ed->views[2].center + Vec3(0, 10, 0), bx, by);
|
||||
ed->views[2].project(ed->views[2].center, ax, ay);
|
||||
CHECK(by < ay); // +Y is up on screen in the front view
|
||||
kill(ed);
|
||||
}
|
||||
|
||||
std::puts("commands: create / undo / hollow / clip / tie / duplicate / delete");
|
||||
{
|
||||
Editor* ed = make();
|
||||
ed->shape = Shape::Box; ed->createAsMesh = false;
|
||||
ed->createPrimitive({0, 0, 0}, {64, 64, 64});
|
||||
CHECK(ed->doc.brushes.size() == 1 && ed->sel.objs.size() == 1);
|
||||
ed->undo(); CHECK(ed->doc.brushes.empty());
|
||||
ed->redo(); CHECK(ed->doc.brushes.size() == 1);
|
||||
ed->selectAll();
|
||||
ed->hollowSelection(8);
|
||||
CHECK(ed->doc.brushes.size() == 6 && ed->sel.objs.size() == 6);
|
||||
ed->undo(); CHECK(ed->doc.brushes.size() == 1);
|
||||
// clip through x = 20, keep both halves
|
||||
ed->selectAll();
|
||||
ed->clipSelection(Plane{{1, 0, 0}, 20}, 2);
|
||||
CHECK(ed->doc.brushes.size() == 2);
|
||||
hmap::AABB a = hmap::buildBrushGeometry(ed->doc.brushes[0]).bounds, b = hmap::buildBrushGeometry(ed->doc.brushes[1]).bounds;
|
||||
NEAR(std::max(a.mx.x, b.mx.x), 64, 0.01); NEAR(std::min(a.mn.x, b.mn.x), 0, 0.01);
|
||||
ed->undo(); CHECK(ed->doc.brushes.size() == 1);
|
||||
ed->selectAll();
|
||||
ed->clipSelection(Plane{{1, 0, 0}, 20}, 0); // keep front (x >= 20)
|
||||
CHECK(ed->doc.brushes.size() == 1);
|
||||
NEAR(hmap::buildBrushGeometry(ed->doc.brushes[0]).bounds.mn.x, 20, 0.01);
|
||||
ed->undo();
|
||||
|
||||
ed->selectAll();
|
||||
ed->tieSelectionToEntity("func_door");
|
||||
CHECK(ed->doc.entities.size() == 1 && ed->doc.brushes[0].owner == ed->doc.entities[0].id);
|
||||
hmap::CompiledMap cm = hmap::compile(ed->doc);
|
||||
CHECK(cm.models.size() == 2);
|
||||
ed->duplicateSelection();
|
||||
CHECK(ed->doc.brushes.size() == 2 && ed->doc.brushes[1].owner == ed->doc.entities[0].id);
|
||||
ed->deleteSelection();
|
||||
CHECK(ed->doc.brushes.size() == 1);
|
||||
ed->selectAll(); ed->deleteSelection();
|
||||
CHECK(ed->doc.brushes.empty() && ed->doc.entities.empty()); // orphaned brush entity was pruned
|
||||
ed->undo(); CHECK(ed->doc.brushes.size() == 1 && ed->doc.entities.size() == 1);
|
||||
|
||||
// every primitive the Create menu offers must produce valid geometry
|
||||
for (int s = 0; s < 8; ++s) for (int asMesh = 0; asMesh < 2; ++asMesh) {
|
||||
Editor* e2 = make();
|
||||
e2->shape = (Shape)s; e2->createAsMesh = asMesh;
|
||||
e2->createPrimitive({-32, 0, -32}, {32, 64, 32});
|
||||
CHECK(!e2->sel.objs.empty());
|
||||
hmap::CompiledMap c2 = hmap::compile(e2->doc);
|
||||
CHECK(c2.stats.triangles > 0);
|
||||
kill(e2);
|
||||
}
|
||||
kill(ed);
|
||||
}
|
||||
|
||||
std::puts("transforms");
|
||||
{
|
||||
Editor* ed = make();
|
||||
ed->createPrimitive({0, 0, 0}, {64, 32, 16});
|
||||
ed->selectAll();
|
||||
Vec3 c = ed->selectionCenter();
|
||||
ed->applyMatrix(Mat34::translate(c) * Mat34::rotate({0, 1, 0}, 90) * Mat34::translate(-c), false);
|
||||
hmap::AABB bb = firstBrushBounds(*ed);
|
||||
NEAR(bb.size().x, 16, 0.02); NEAR(bb.size().z, 64, 0.02); NEAR(bb.center().x, c.x, 0.02);
|
||||
ed->applyMatrix(Mat34::translate(c) * Mat34::scale({2, 1, 1}) * Mat34::translate(-c), false);
|
||||
NEAR(firstBrushBounds(*ed).size().x, 32, 0.02);
|
||||
ed->applyMatrix(Mat34::translate(c) * Mat34::scale({-1, 1, 1}) * Mat34::translate(-c), false); // mirror
|
||||
CHECK(hmap::buildBrushGeometry(ed->doc.brushes[0]).valid);
|
||||
|
||||
hmap::Entity e; e.id = ed->doc.newId(); e.classname = "info_player_start"; e.origin = {10, 0, 0};
|
||||
ed->doc.entities.push_back(e); ed->touch();
|
||||
ed->sel.clear(); ed->sel.objs.push_back({ObjType::Entity, e.id});
|
||||
ed->applyMatrix(Mat34::rotate({0, 1, 0}, 90), false);
|
||||
const hmap::Entity* pe = ed->doc.findEntity(e.id);
|
||||
NEAR(pe->origin.z, -10, 0.01); // (10,0,0) rotated +90 about Y
|
||||
Vec3 f = pe->forward();
|
||||
NEAR(f.x, -1, 0.01); NEAR(f.z, 0, 0.01);
|
||||
kill(ed);
|
||||
}
|
||||
|
||||
std::puts("mouse: select / move / resize / box-select in a 2D view");
|
||||
{
|
||||
Editor* ed = make();
|
||||
ed->createPrimitive({0, 0, 0}, {64, 64, 64});
|
||||
ed->clearSelection();
|
||||
ed->tool = Tool::Select; ed->grid = 16; ed->snapOn = true;
|
||||
Viewport& top = ed->views[1];
|
||||
top.center = {32, 0, 32}; top.zoom = 1.0f; // box covers screen x 368..432, y 268..332
|
||||
size_t undo0 = ed->undoStack.size();
|
||||
drag2D(*ed, top, 400, 300, 432, 300); // click inside + drag 32 px right
|
||||
CHECK(ed->sel.objs.size() == 1);
|
||||
hmap::AABB bb = firstBrushBounds(*ed);
|
||||
NEAR(bb.mn.x, 32, 0.02); NEAR(bb.mx.x, 96, 0.02); NEAR(bb.mn.z, 0, 0.02);
|
||||
CHECK(ed->undoStack.size() == undo0 + 1);
|
||||
ed->undo();
|
||||
NEAR(firstBrushBounds(*ed).mn.x, 0, 0.02);
|
||||
|
||||
// resize: right-middle handle dragged from x=64 to x=96
|
||||
ed->select({ObjType::Brush, ed->doc.brushes[0].id}, false);
|
||||
drag2D(*ed, top, 432, 300, 464, 300);
|
||||
bb = firstBrushBounds(*ed);
|
||||
NEAR(bb.mn.x, 0, 0.02); NEAR(bb.mx.x, 96, 0.02); NEAR(bb.size().z, 64, 0.02);
|
||||
ed->undo();
|
||||
// top-middle handle (screen y 268 = world z 0): drag 32px up => z range grows to -32..64
|
||||
drag2D(*ed, top, 400, 268, 400, 236);
|
||||
bb = firstBrushBounds(*ed);
|
||||
NEAR(bb.mn.z, -32, 0.02); NEAR(bb.mx.z, 64, 0.02); NEAR(bb.size().x, 64, 0.02);
|
||||
ed->undo();
|
||||
// corner handle: bottom-right (screen 432,332) to (448,348) => +16 in x and z
|
||||
drag2D(*ed, top, 432, 332, 448, 348);
|
||||
bb = firstBrushBounds(*ed);
|
||||
NEAR(bb.mx.x, 80, 0.02); NEAR(bb.mx.z, 80, 0.02); NEAR(bb.mn.x, 0, 0.02);
|
||||
ed->undo();
|
||||
|
||||
// box select on empty space
|
||||
ed->clearSelection();
|
||||
drag2D(*ed, top, 300, 200, 500, 400);
|
||||
CHECK(ed->sel.objs.size() == 1);
|
||||
ed->clearSelection();
|
||||
drag2D(*ed, top, 300, 200, 400, 300); // only covers part of the brush: not selected
|
||||
CHECK(ed->sel.objs.empty());
|
||||
// click on empty space clears the selection
|
||||
ed->select({ObjType::Brush, ed->doc.brushes[0].id}, false);
|
||||
frame(*ed, top, 100, 100, 0); frame(*ed, top, 100, 100, 2);
|
||||
CHECK(ed->sel.objs.empty());
|
||||
kill(ed);
|
||||
}
|
||||
|
||||
std::puts("mouse: block tool, entity tool, clip tool");
|
||||
{
|
||||
Editor* ed = make();
|
||||
Viewport& top = ed->views[1];
|
||||
top.center = {0, 0, 0}; top.zoom = 1.0f;
|
||||
ed->tool = Tool::Block; ed->grid = 16; ed->blockHeight = 48; ed->shape = Shape::Box;
|
||||
drag2D(*ed, top, 400 + 16, 300 + 16, 400 + 80, 300 + 48); // x 16..80, z 16..48
|
||||
CHECK(ed->doc.brushes.size() == 1);
|
||||
hmap::AABB bb = firstBrushBounds(*ed);
|
||||
NEAR(bb.mn.x, 16, 0.02); NEAR(bb.mx.x, 80, 0.02); NEAR(bb.mn.z, 16, 0.02); NEAR(bb.mx.z, 48, 0.02);
|
||||
NEAR(bb.mn.y, 0, 0.02); NEAR(bb.mx.y, 48, 0.02);
|
||||
ed->tool = Tool::Entity; ed->curEntity = "light";
|
||||
frame(*ed, top, 400 + 32, 300 - 48, 0); frame(*ed, top, 400 + 32, 300 - 48, 2);
|
||||
CHECK(ed->doc.entities.size() == 1 && ed->doc.entities[0].classname == "light");
|
||||
NEAR(ed->doc.entities[0].origin.x, 32, 0.02); NEAR(ed->doc.entities[0].origin.z, -48, 0.02);
|
||||
CHECK(ed->doc.entities[0].find("radius") != nullptr); // defaults applied
|
||||
// clip tool: vertical line at x = 48 in the top view
|
||||
ed->tool = Tool::Clip; ed->select({ObjType::Brush, ed->doc.brushes[0].id}, false);
|
||||
frame(*ed, top, 400 + 48, 300 + 0, 0); frame(*ed, top, 400 + 48, 300 + 0, 2);
|
||||
frame(*ed, top, 400 + 48, 300 + 100, 0); frame(*ed, top, 400 + 48, 300 + 100, 2);
|
||||
CHECK(ed->clipHasA && ed->clipHasB);
|
||||
Vec3 depthDir(0, 1, 0);
|
||||
Vec3 n = hmap::normalize(hmap::cross(ed->clipB - ed->clipA, depthDir));
|
||||
ed->clipSelection(Plane::fromNormalPoint(n, ed->clipA), 2);
|
||||
CHECK(ed->doc.brushes.size() == 2);
|
||||
kill(ed);
|
||||
}
|
||||
|
||||
std::puts("mouse: 3D picking, gizmo drag, face select, paint");
|
||||
{
|
||||
Editor* ed = make();
|
||||
ed->createPrimitive({-32, 0, -32}, {32, 64, 32});
|
||||
ed->clearSelection();
|
||||
Viewport& v = ed->views[0];
|
||||
v.pos = {0, 80, 300}; v.yaw = 0; v.pitch = 0;
|
||||
float sx, sy;
|
||||
v.project({0, 32, 0}, sx, sy);
|
||||
Hit h = ed->pick(v.ray(sx, sy));
|
||||
CHECK(h.hit && h.obj.type == ObjType::Brush);
|
||||
NEAR(h.normal.z, 1, 0.01); // front face (+Z) facing the camera
|
||||
v.project({400, 32, 0}, sx, sy);
|
||||
CHECK(!ed->pick(v.ray(sx, sy)).hit);
|
||||
|
||||
ed->tool = Tool::Select; ed->selMode = SelMode::Object;
|
||||
v.project({0, 32, 0}, sx, sy);
|
||||
frame(*ed, v, sx, sy, 0); frame(*ed, v, sx, sy, 2);
|
||||
CHECK(ed->sel.objs.size() == 1);
|
||||
|
||||
// gizmo: grab the X arm halfway along, drag 48 units
|
||||
Vec3 c = ed->gizmoCenter();
|
||||
float L = std::max(8.0f, hmap::length(c - v.pos) * 0.16f);
|
||||
float gx, gy, gx2, gy2;
|
||||
v.project(c + Vec3(L * 0.5f, 0, 0), gx, gy);
|
||||
v.project(c + Vec3(L * 0.5f + 48.0f, 0, 0), gx2, gy2);
|
||||
CHECK(ed->gizmoHit(v, ImVec2(gx, gy)) == 0);
|
||||
frame(*ed, v, gx, gy, 0);
|
||||
CHECK(ed->drag.kind == DragState::Gizmo);
|
||||
frame(*ed, v, (gx + gx2) / 2, (gy + gy2) / 2, 1); frame(*ed, v, gx2, gy2, 1); frame(*ed, v, gx2, gy2, 2);
|
||||
hmap::AABB bb = firstBrushBounds(*ed);
|
||||
NEAR(bb.mn.x, -32 + 48, 0.5); NEAR(bb.mx.y, 64, 0.01);
|
||||
ed->undo();
|
||||
NEAR(firstBrushBounds(*ed).mn.x, -32, 0.01);
|
||||
|
||||
// face mode: click the front face, then paint it with another material through Alt+click
|
||||
ed->selMode = SelMode::Face;
|
||||
ed->clearSelection();
|
||||
v.project({0, 32, 0}, sx, sy);
|
||||
frame(*ed, v, sx, sy, 0); frame(*ed, v, sx, sy, 2);
|
||||
CHECK(ed->sel.objs.size() == 1 && ed->sel.faces.size() == 1);
|
||||
int face = ed->sel.faces[0];
|
||||
CHECK(ed->doc.brushes[0].faces[(size_t)face].plane.n.z > 0.99f);
|
||||
ed->curMaterial = 3;
|
||||
Hit hit = ed->pick(v.ray(sx, sy));
|
||||
ed->paintHit(hit, false);
|
||||
CHECK(ed->doc.brushes[0].faces[(size_t)face].material == 3);
|
||||
int others = 0;
|
||||
for (size_t i = 0; i < ed->doc.brushes[0].faces.size(); ++i) others += (int)i != face && ed->doc.brushes[0].faces[i].material == 3;
|
||||
CHECK(others == 0);
|
||||
ed->applyMaterialToSelection(5);
|
||||
CHECK(ed->doc.brushes[0].faces[(size_t)face].material == 5);
|
||||
kill(ed);
|
||||
}
|
||||
|
||||
std::puts("mesh vertex mode");
|
||||
{
|
||||
Editor* ed = make();
|
||||
ed->shape = Shape::Terrain; ed->createPrimitive({-64, 0, -64}, {64, 8, 64});
|
||||
CHECK(ed->doc.meshes.size() == 1);
|
||||
ed->selMode = SelMode::Vertex;
|
||||
Viewport& top = ed->views[1];
|
||||
top.center = {0, 0, 0}; top.zoom = 2.0f;
|
||||
// click the vertex at world (0,4,0): screen (400,300)
|
||||
frame(*ed, top, 400, 300, 0);
|
||||
CHECK(ed->sel.verts.size() == 1);
|
||||
int vi = ed->sel.verts[0];
|
||||
NEAR(ed->doc.meshes[0].verts[(size_t)vi].x, 0, 1e-3);
|
||||
// drag it 32 world units along +X (64 screen px at zoom 2) -> mouse press already started the drag
|
||||
frame(*ed, top, 400 + 32, 300, 1); frame(*ed, top, 400 + 64, 300, 1); frame(*ed, top, 400 + 64, 300, 2);
|
||||
NEAR(ed->doc.meshes[0].verts[(size_t)vi].x, 32, 0.02);
|
||||
ed->undo();
|
||||
NEAR(ed->doc.meshes[0].verts[(size_t)vi].x, 0, 0.02);
|
||||
kill(ed);
|
||||
}
|
||||
|
||||
std::puts("compile + build preview data");
|
||||
{
|
||||
Editor* ed = make();
|
||||
ed->newMap(true);
|
||||
ed->compileOpt.bakeLighting = true;
|
||||
ed->compileNow();
|
||||
CHECK(ed->hasCompiled && !ed->compiledStale && ed->compiled.baked);
|
||||
ed->createPrimitive({0, 0, 0}, {32, 32, 32});
|
||||
CHECK(ed->compiledStale);
|
||||
ed->exportFbx("editor_test.fbx"); ed->exportObj("editor_test.obj"); ed->exportCompiled("editor_test.hmap");
|
||||
CHECK(ed->saveMap("editor_test_src.hmap"));
|
||||
Editor* e2 = make();
|
||||
CHECK(e2->openMap("editor_test_src.hmap") && e2->doc.brushes.size() == ed->doc.brushes.size());
|
||||
kill(e2); kill(ed);
|
||||
}
|
||||
std::printf("\n%d checks, %d failed\n", checks, fails);
|
||||
return fails ? 1 : 0;
|
||||
}
|
||||
Reference in new issue
Block a user