82 lines
3.4 KiB
Bash
Executable File
82 lines
3.4 KiB
Bash
Executable File
# Shared helpers for scripts/*.sh. Sourced, never run directly (hence the
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# leading underscore and no executable bit); every script sources it after
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# it has cd'd to the project root, because both helpers below run
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# `cmake -P cmake/<something>.cmake` relative to that.
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#
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# There is deliberately no Windows twin of this file: scripts/*.bat each keep
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# their own copy of these two small wrappers as labels (:read_config and
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# :resolve_build_dir), because sharing labels between .bat files is more
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# fragile than repeating them. What the wrappers *ask* is answered by the
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# same cmake scripts either way, so no logic is duplicated -- only the glue.
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# Reads one value out of Configuration.cmake -- this project's single
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# source of truth -- via cmake/PrintConfig.cmake, instead of hardcoding a
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# second copy of a default that can silently drift out of sync. See that
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# file for exactly what this strips off of its output.
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_pmn_read_config() {
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cmake "-DPRINT_VARS=$1" -P cmake/PrintConfig.cmake | sed -E 's/^-- [^=]*=//'
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}
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# _pmn_resolve_build_dir [<name>]
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#
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# Prints the build directory to use. With a <name> (a preset, or "default")
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# that is simply BUILD_OUTPUT_DIR/<name>; without one it is discovered: the
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# directory scripts/build.sh built last, else the only one that exists. If
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# neither works, the reason goes to stderr and the return status is 1.
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#
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# The logic itself is cmake/BuildDir.cmake's -- see it for the details and
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# the one-line answer protocol parsed here.
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_pmn_resolve_build_dir() {
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local answer
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# run.sh never needed cmake before it had to ask which build directory to
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# use, so say what's wrong instead of letting the shell's own "command not
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# found" and an empty answer speak for it.
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if ! command -v cmake >/dev/null 2>&1; then
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echo "error: cmake not found on PATH -- it is needed to work out which build directory to use." >&2
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echo " Put it on PATH, or set BUILD_DIR to the directory explicitly, e.g. BUILD_DIR=out/build/<preset>." >&2
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return 1
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fi
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answer="$(cmake "-DPMN_NAME=${1:-}" -P cmake/BuildDir.cmake | sed -E 's/^-- //')"
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case "$answer" in
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BUILD_DIR=*)
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printf '%s\n' "${answer#BUILD_DIR=}"
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;;
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ERROR=*)
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echo "error: ${answer#ERROR=}" >&2
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return 1
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;;
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*)
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echo "error: cmake/BuildDir.cmake did not answer as expected: ${answer}" >&2
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return 1
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;;
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esac
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}
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# _pmn_record_build_dir <name>
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#
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# Remembers <name> as the build directory built last, so the next
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# `scripts/run.sh` / `install.sh` / `docs.sh` without a --preset uses it.
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_pmn_record_build_dir() {
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cmake "-DPMN_NAME=$1" -DPMN_RECORD=ON -P cmake/BuildDir.cmake >/dev/null
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}
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# On macOS, Homebrew's llvm formula -- the one that ships clang-tidy -- is
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# keg-only: installed, but deliberately not linked into PATH, so a script
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# looking for `clang-tidy` can't find it. Add its bin directory to the END of
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# PATH (never the front: Apple's clang must stay the one builds use). A
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# no-op everywhere else, and when llvm isn't installed.
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_pmn_extend_tool_path() {
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[ "$(uname -s)" = Darwin ] || return 0
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local d
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for d in /opt/homebrew/opt/llvm/bin /usr/local/opt/llvm/bin; do
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if [ -d "$d" ]; then
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case ":$PATH:" in
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*":$d:"*) ;;
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*) PATH="$PATH:$d" ;;
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esac
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return 0
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fi
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done
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return 0
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}
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