25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
// No-op raylib / ImGui back-ends + scripted mouse state so the editor's logic can run headless.
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#include <cstdarg>
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#include <cstdlib>
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#include <cstdio>
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#include "raylib.h"
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#include "imgui.h"
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#include "rlgl.h"
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void *MemAlloc(unsigned int size) { return calloc(1, size); }
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void MemFree(void *p) { free(p); }
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void UploadMesh(Mesh *, bool) {}
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void UnloadMesh(Mesh m) { MemFree(m.vertices); MemFree(m.texcoords); MemFree(m.normals); MemFree(m.colors); }
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bool FileExists(const char *) { return false; }
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bool DirectoryExists(const char *) { return false; }
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void TraceLog(int, const char *, ...) {}
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static ImGuiIO g_io;
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bool g_down[3], g_clicked[3], g_released[3];
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ImGuiIO &ImGui::GetIO() { return g_io; }
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bool ImGui::IsMouseDown(ImGuiMouseButton b) { return g_down[b]; }
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bool ImGui::IsMouseClicked(ImGuiMouseButton b, bool) { return g_clicked[b]; }
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bool ImGui::IsMouseReleased(ImGuiMouseButton b) { return g_released[b]; }
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bool ImGui::IsKeyDown(ImGuiKey) { return false; }
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bool ImGui::IsKeyPressed(ImGuiKey, bool) { return false; }
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