Add project files.
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#pragma once
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#include "raylib.h"
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#define RL_LINES 0x0001
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void rlBegin(int mode); void rlEnd(void);
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void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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void rlVertex3f(float x, float y, float z);
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void rlEnableDepthTest(void); void rlDisableDepthTest(void);
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void rlEnableBackfaceCulling(void); void rlDisableBackfaceCulling(void);
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void rlDrawRenderBatchActive(void);
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void rlSetClipPlanes(double nearPlane, double farPlane);
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unsigned int rlGetShaderIdDefault(void);
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int *rlGetShaderLocsDefault(void);
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