Add project files.
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# Hammer++ custom entity definitions. Loaded on start-up after the built-in set, so you can add
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# your game's entities here - or redefine a built-in class by repeating its name.
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#
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# @point <class> "<label>" [color(r,g,b)] [size(h) | size(hx,hy,hz)] [dir] [model]
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# @brush <class> "<label>" [color(r,g,b)] [contents(solid|clip|trigger|water|sky)]
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# <key> <type> "<label>" "<default>" ["value=Label,value=Label"]
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# types: string int float bool color255 vec3 choice model material target
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# dir = shows an orientation arrow, model = displays the "model" key as a prop
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@point npc_spawner "NPC spawner" color(255,110,110) size(12,32,12) dir
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npc_type choice "NPC type" "grunt" "grunt=Grunt,sniper=Sniper,boss=Boss"
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count int "Count" "3"
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respawn bool "Respawn" "0"
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patrol_target target "Patrol path start" ""
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@point env_fog "Fog volume" color(180,200,230) size(10)
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color color255 "Fog color" "180 190 210"
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start float "Start distance" "256"
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end float "End distance" "2048"
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@brush trigger_hurt "Hurt trigger" color(255,60,60) contents(trigger)
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damage float "Damage per second" "10"
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