387 lines
18 KiB
Markdown
387 lines
18 KiB
Markdown
# CMake module-system demo
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A minimal C++20 project showing a per-module CMake setup: each module owns
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a tiny, self-contained `CMakeLists.txt`, the root `CMakeLists.txt`
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discovers modules automatically, three ways to bring in third-party code
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(vendored, installed, or fetched) stay out of your warnings and your
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compile database, every module gets its own browsable documentation
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automatically the moment Doxygen is installed, and every output path is
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configured in one place.
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## Layout
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```
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CMakeLists.txt project setup, options, install(), discovery -- edit by hand
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Configuration.cmake all output-path configuration -- edit to relocate anything
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cmake/BuildHelpers.cmake module macros + discovery mechanism -- edit rarely
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cmake/Dependencies.cmake vendoring / installed-library / FetchContent helpers -- edit rarely
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cmake/Documentation.cmake automatic per-module Doxygen integration -- edit rarely
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source/Core/CMakeLists.txt library module "core_lib" (SHARED), depends on fmt
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source/HelloApp/CMakeLists.txt executable module "hello_exe", depends on vendored tiny_ansi
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source/FarewellApp/CMakeLists.txt executable module "farewell_exe", depends on vendored tiny_case
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vendor/tiny_ansi/ header-only vendored dependency (no build of its own)
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vendor/tiny_case/ vendored dependency with its own CMakeLists.txt
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scripts/build.sh, build.bat configure + build
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scripts/run.sh, run.bat run a module by its CMake target name
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scripts/install.sh, install.bat install this project's own artifacts only
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scripts/docs.sh, docs.bat build documentation for every module (or one)
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.clang-format, .clang-tidy C++ style guide tooling (see "Code style & tooling" below)
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.editorconfig, .gitattributes -- same
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c-api/.clang-tidy naming override template for a C API subtree, if you add one
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.githooks/pre-commit formatting/lint pre-commit hook
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cpp-style-guide.md, TOOLING.md the style guide itself + tooling docs
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```
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Everything generated -- the build tree, install output, docs, and reserved
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packaging output -- lives under one `out/` directory (see "Output paths"
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below); nothing under `out/` is source-controlled.
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Each module's `CMakeLists.txt` is (conventionally) a couple of lines:
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```cmake
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# source/Core/CMakeLists.txt
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add_dependency(fmt
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GIT_REPOSITORY https://github.com/fmtlib/fmt.git
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GIT_TAG 11.0.2
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FIND_PACKAGE_ARGS NAMES fmt
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)
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add_lib_module(core_lib TYPE SHARED OUTPUT_NAME "demo_core" DEPENDS fmt::fmt)
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```
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A module declares its own dependencies in its own `CMakeLists.txt` -- same
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"minimal tool intervention" principle as module registration: nothing to
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add in the root file.
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## Output paths (`Configuration.cmake`)
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Every generated path is a cache variable, overridable with `-D<NAME>=...`
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at configure time instead of editing any file:
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| Variable | Default | What it controls |
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| `OUT_DIR` | `out/` | Root of everything generated; override this to relocate all of the below at once |
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| `INSTALL_OUTPUT_DIR` | `out/install` | Root of the `cmake --install` tree, one subdirectory per `DIST_TARGET` |
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| `DIST_OUTPUT_DIR` | `out/dist` | Reserved for packaged/archived output (e.g. a future CPack integration) -- not populated by this project yet, but created and ready |
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| `DOCS_OUTPUT_DIR` | `out/docs` | Root of generated Doxygen documentation, one subdirectory per module |
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| `TOOLCACHE_DIR` | `.cache/tools` | Where downloaded, pinned build tools (currently just Doxygen) are cached -- kept outside `OUT_DIR` so `rm -rf out/` doesn't force a re-download |
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| `RUNTIME_OUTPUT_SUBDIR` | `bin` | Subdirectory (inside whatever the build dir is) for executables/`.dll`/`.so` |
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| `LIBRARY_OUTPUT_SUBDIR` | `bin` | Subdirectory for shared-library artifacts (kept alongside executables so `$ORIGIN` RPATH resolves them) |
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| `ARCHIVE_OUTPUT_SUBDIR` | `lib` | Subdirectory for static/import-library artifacts |
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The build directory itself (`CMAKE_BINARY_DIR`, where `CMakeCache.txt`
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lives) isn't a `Configuration.cmake` variable -- it's fixed by whatever you
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pass to `-B` when configuring. `scripts/build.sh`/`build.bat` default to
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`out/build`, so the resulting layout is:
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```
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out/
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build/ CMAKE_BINARY_DIR -- out/build/bin, out/build/lib during normal builds
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install/<DIST_TARGET>/{bin,lib} what `cmake --install` / scripts/install.sh populates
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dist/ reserved for future packaging output
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docs/<module>/html/, docs/index.html generated documentation
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```
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Example -- build into a different location entirely:
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```bash
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cmake -G Ninja -S . -B /tmp/my-build -DOUT_DIR=/tmp/my-out
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cmake --build /tmp/my-build
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```
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## Three ways to bring in a dependency (`cmake/Dependencies.cmake`)
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| Helper | For | Example |
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| `add_vendor_header_only(NAME [INCLUDE_DIR <dir>])` | A buildless header-only drop under `vendor/<NAME>/include` | `vendor/tiny_ansi/` |
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| `add_vendor_subdirectory(SUBDIR)` | A vendored dependency with its own `CMakeLists.txt`, under `vendor/<SUBDIR>` | `vendor/tiny_case/` |
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| `add_dependency(NAME <FetchContent_Declare args>)` | An installed package (`FIND_PACKAGE_ARGS ...`) with a fetch-from-source fallback | `fmt` in `source/Core/` |
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All three are safe to call more than once for the same name (e.g. two
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modules that need the same dependency) and mark the dependency's headers
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`SYSTEM`, so `-Wall -Wextra -Wpedantic`/`/W4` -- which we only ever apply
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per-target inside our own module macros, never globally -- doesn't fire on
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code you don't control. Their targets are also dropped from
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`compile_commands.json` (see below).
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`add_dependency` is CMake's native find-then-fetch integration: it tries
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`find_package()` first (an already-installed apt/vcpkg/conan copy) via
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`FIND_PACKAGE_ARGS`, and only downloads + builds from source if nothing is
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found. Omit `FIND_PACKAGE_ARGS` to always fetch. Requires network access
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the first time a dependency isn't already installed.
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A module `DEPENDS` on whatever target the chosen path defines (`fmt::fmt`,
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`tiny_case`, `tiny_ansi`, ...) exactly like depending on another module --
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`add_lib_module`/`add_exe_module` don't need to know or care which of the
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three supplied it.
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## Documentation (automatic, per module, pinned Doxygen)
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Every module registered via `add_lib_module`/`add_exe_module`/
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`add_test_module`/`add_example_module` gets its own
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[Doxygen](https://www.doxygen.nl/) documentation target automatically --
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nothing to add to a module's own `CMakeLists.txt`, and no Doxygen install
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required on your machine. This project downloads and manages its own
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pinned Doxygen (currently **1.16.1**, see `DOXYGEN_PINNED_VERSION` in
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`cmake/Documentation.cmake`) the first time you configure with
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`ENABLE_DOXYGEN` on (the default) -- it deliberately never looks for or
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uses a system-installed `doxygen`, so every machine building this project
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generates identical output regardless of what (if anything) is on `PATH`.
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The download is cached under `.cache/tools/` (`TOOLCACHE_DIR`, see
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"Output paths" above), so it only happens once per machine -- a clean
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`rm -rf out/` does not force a re-download.
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```bash
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scripts/docs.sh # build docs for every module, prints where to open it
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scripts/docs.sh core_lib # build docs for just one module (docs_<target>)
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```
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```bat
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scripts\docs.bat
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scripts\docs.bat core_lib
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```
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Output goes to `out/docs/<module>/html/index.html` (a sibling of
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`out/build/`, not nested inside it -- see "Output paths" above), plus a
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landing page at `out/docs/index.html` linking to every module.
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Documentation is **not** built as part of a normal `scripts/build.sh` --
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it's opt-in, the same way tests and examples are, since generating it on
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every compile would be wasteful. If the pinned Doxygen can't be downloaded
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(no network access, an unsupported host platform, or you passed
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`-DENABLE_DOXYGEN=OFF`), `scripts/docs.sh` prints a clear message instead
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of failing -- everything else keeps building normally either way:
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```
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Documentation is disabled (ENABLE_DOXYGEN=OFF, or Doxygen isn't installed). Install Doxygen and reconfigure to enable it.
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```
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**Writing docs for a module** is just normal Doxygen comments in that
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module's headers -- e.g. `source/Core/include/core/Greeting.hpp`:
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```cpp
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/// Builds a greeting for @p name.
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///
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/// @param name the person (or thing) being greeted.
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/// @return a formatted greeting string, e.g. "Hello, Ale! (from demo_core)".
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std::string makeGreeting(const std::string& name);
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```
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Even with zero comments, a module's docs are still generated and useful --
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file lists, function/class signatures, and (if [Graphviz](https://graphviz.org/)
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is installed on your system -- this one enhancement, unlike Doxygen
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itself, is still detected rather than pinned, since it's optional) call
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graphs are produced regardless, since `DOXYGEN_EXTRACT_ALL` is on by
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default. Comments just make it richer. Drop a `README.md` in a module's
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own directory and it's automatically used as that module's Doxygen main
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page.
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**Configuring it** -- nothing is required, but everything is overridable:
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```bash
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# Disable entirely, even though Doxygen would otherwise download fine:
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cmake -S . -B out/build -DENABLE_DOXYGEN=OFF
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# Pin a different Doxygen version (also update the two SHA256 hashes in
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# cmake/Documentation.cmake to match that release's assets -- a stale
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# hash fails the configure loudly, on purpose, rather than silently
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# accepting an unexpected file):
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cmake -S . -B out/build -DDOXYGEN_PINNED_VERSION=1.17.0
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# Any Doxyfile tag can be set as a CMake variable, e.g. stricter output:
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cmake -S . -B out/build -DDOXYGEN_WARN_IF_UNDOCUMENTED=YES -DDOXYGEN_QUIET=NO
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```
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A single module can opt out with `NO_DOCS`:
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```cmake
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# some/internal/module/CMakeLists.txt
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add_lib_module(internal_only TYPE STATIC NO_DOCS)
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```
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Vendored and fetched dependencies (`cmake/Dependencies.cmake`) are never
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auto-documented -- same reasoning as their `compile_commands.json`
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exclusion, it isn't your code.
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## compile_commands.json / clang tooling
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`CMAKE_EXPORT_COMPILE_COMMANDS` is on by default, and every build copies
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`compile_commands.json` from the build directory to the project root so
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clangd/clang-tidy/IWYU find it without extra configuration (CMake only
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ever writes it into the build directory; most editors look for it at the
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repo root). Vendored and fetched dependencies are excluded from it, so it
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only reflects code this project actually owns. The project also builds
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cleanly with clang directly:
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```bash
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cmake -G Ninja -S . -B out/build -DCMAKE_CXX_COMPILER=clang++ -DDIST_TARGET=linux-x64-clang
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cmake --build out/build
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```
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## Code style & tooling
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This project follows [`cpp-style-guide.md`](cpp-style-guide.md) (tabs,
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Allman braces, `PascalCase` file names, `camelCase` functions/variables,
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`m_`/`s_`/`g_` member/static/global prefixes -- see the file itself for
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the full rules and rationale), enforced by the tooling described in
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[`TOOLING.md`](TOOLING.md):
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| File | Enforces |
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|---|---|
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| `.clang-format` | All formatting: tabs, Allman braces, pointer alignment, include order, line length |
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| `.clang-tidy` | Naming conventions and a subset of language-feature rules, for this project's own C++ code |
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| `c-api/.clang-tidy` | A template naming override (`snake_case`) for a C API subtree, if/when this project has one -- see below |
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| `.editorconfig` | Baseline tabs/whitespace for editors that don't run clang-format live |
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| `.gitattributes` | Forces LF line endings for source files on every OS |
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| `.githooks/pre-commit` | Runs clang-format + clang-tidy on staged files before each commit; warns and skips (never blocks) if a tool isn't installed |
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**One-time setup per clone** to activate the hook:
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```bash
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chmod +x .githooks/pre-commit
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git config core.hooksPath .githooks
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```
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**clang-tidy needs `compile_commands.json`** to resolve `#include`s --
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this project already generates and copies it to the repo root on every
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build (see above), so as long as you've built at least once, the hook's
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clang-tidy check works with no extra setup.
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Two adjustments made when integrating the toolkit into this specific
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project (not part of the toolkit as provided -- see `TOOLING.md` in this
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repo for the toolkit's own documentation of everything else):
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- **`vendor/` is excluded** from the pre-commit hook's staged-file check
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(`git diff ... ':!vendor/*'`). Vendored code (`cmake/Dependencies.cmake`)
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isn't this project's code, so it isn't held to this style guide -- same
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reasoning as its `compile_commands.json` and warning-flag exclusions
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elsewhere in this project.
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- **`.clang-tidy` gained one option**, `LocalConstantCase: camelBack`. The
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style guide's own text says only *global/static* `const`/`constexpr`
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values are "constants" for naming purposes -- everything else stays
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under the `camelCase` Local Variables rule. Without this option, a plain
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local `const` (e.g. `const std::string name = ...;` inside a function)
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silently fell through to the general `PascalCase` constant rule instead,
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which would have flagged completely ordinary code. Verified against a
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small isolated test file: with the fix, a local `const` is accepted in
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`camelCase` while a `static const`/`constexpr` still correctly requires
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`PascalCase`.
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`c-api/.clang-tidy` is included as a template, positioned exactly as the
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toolkit ships it (`c-api/.clang-tidy`) -- this project doesn't currently
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have a C API (Part II) surface. If you add one, move this file to that
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subtree's root (`c-api/`, `public-include/`, wherever your `extern "C"`
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headers live); `clang-tidy` always uses the closest `.clang-tidy` file up
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the directory tree, so files under that directory automatically pick up
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the C API's `snake_case` naming instead of this project's `camelCase`.
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This project's own code was reformatted and renamed to comply when the
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toolkit was integrated -- e.g. `Greeting.hpp`/`.cpp` (was `greeting.h`/
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`.cpp`) and `makeGreeting`/`makeFarewell` (was `make_greeting`/
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`make_farewell`) in `source/Core/`. `main.cpp` in each app module became
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`Main.cpp` for the same reason (`PascalCase` file names) -- the style
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guide doesn't call out an entry-point exception, so none was assumed;
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rename back to lowercase if you'd rather treat that specific convention
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as an exception.
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## How module discovery works
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The root `CMakeLists.txt` calls `_discover_module_subdirectories()` on
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three roots, in this order:
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| Root | What it holds |
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| `source/*` | library AND app/executable modules, side by side |
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| `source/tests/*` | test modules |
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| `source/examples/*` | example modules |
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(`source/tests` and `source/examples` aren't picked up by the first call
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-- they have no `CMakeLists.txt` directly inside them, only their own
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children do.)
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Any immediate child directory that contains its own `CMakeLists.txt` gets
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`add_subdirectory()`'d automatically (`vendor/` is not one of these roots
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-- vendored dependencies are opted into explicitly by the modules that
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need them, not auto-built by default). This uses `CONFIGURE_DEPENDS`, so
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the *next build* reconfigures on its own after you add or remove a module
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directory -- no manual `cmake` re-run needed. A module may `DEPENDS` on a
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module discovered later in this list; order doesn't affect linking (CMake
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resolves target names across the whole project at generate time --
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verified, not assumed).
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## Requirements
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CMake >= 3.25, Ninja, a C++20 compiler (GCC/Clang/MSVC), `git` (for
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FetchContent's `GIT_REPOSITORY`-based dependencies like `fmt`), and
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network access the first time you configure (also needed for the pinned
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Doxygen download -- both are cached afterward, see "Output paths" and
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"Documentation" above). Nothing else to install: Doxygen is downloaded
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and pinned automatically, not a system dependency.
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[Graphviz](https://graphviz.org/) is optional for Doxygen call graphs, and
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[clang-format](https://clang.llvm.org/docs/ClangFormat.html)/
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[clang-tidy](https://clang.llvm.org/extra/clang-tidy/) are optional for
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the pre-commit hook (see "Code style & tooling" above) -- both are
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detected, not pinned, since they're editor/workflow tools rather than
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part of the build itself.
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## Build
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```bash
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scripts/build.sh # Release (default)
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scripts/build.sh Debug # or Debug / RelWithDebInfo / MinSizeRel
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```
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```bat
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scripts\build.bat
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scripts\build.bat Debug
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```
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## Run
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```bash
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scripts/run.sh hello_exe
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scripts/run.sh farewell_exe -- Ale
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scripts/run.sh # no args: lists available targets
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```
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```bat
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scripts\run.bat hello_exe
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scripts\run.bat farewell_exe -- Ale
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```
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`run.sh`/`run.bat` resolve the CMake **target id** (not the binary's
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`OUTPUT_NAME`) to the actual binary via a manifest CMake generates at
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configure time, so these scripts never need editing when a module is
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added, removed, or renamed.
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## Install
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```bash
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scripts/install.sh
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```
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```bat
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scripts\install.bat
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```
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Always use the install script (or pass `--component demo` yourself if
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calling `cmake --install` directly). A vendored/fetched dependency's own
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`CMakeLists.txt` usually has `install()` rules of its own with no
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component tag; installing without `--component` would also run those,
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typically dumping files under `CMAKE_INSTALL_PREFIX` (e.g. `/usr/local`).
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Tagging this project's own `install(TARGETS ...)` calls with `COMPONENT
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demo` and always filtering on it is what keeps `cmake --install` scoped to
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just this project's own artifacts.
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## Adding a module
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1. Create a directory under the right root (see the discovery table above).
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2. Add a `CMakeLists.txt` inside it with one `add_lib_module` /
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`add_exe_module` / `add_test_module` / `add_example_module` call, plus
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any `add_vendor_*`/`add_dependency` calls it needs.
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3. Add your `.cpp`/`.h` files inside that same directory.
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4. Rebuild (`scripts/build.sh`) -- no other file needs touching.
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```cmake
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# source/MyTool/CMakeLists.txt
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add_exe_module(my_tool_exe OUTPUT_NAME "my-tool" DEPENDS core_lib)
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```
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`scripts/run.sh my_tool_exe` picks it up automatically once it's built,
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and `scripts/docs.sh my_tool_exe` documents it automatically too -- both
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with zero edits anywhere outside `source/MyTool/`.
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