C and Python API + Smarter account-based wait times
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#pragma once
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#include <cstddef>
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#include <ctime>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Database.h"
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#include "Status.h"
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// How taken an account is, judged by its tasks:
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// Free - only Done, Frozen or Uploading tasks, or no tasks
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// Taken - has a Prompt task (and nothing Busy)
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// Busy - has a Testing, Limit reset or Wait task, or a wait nothing else shows
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enum class AccountLevel { Busy, Taken, Free };
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std::string accountLevelName(AccountLevel level); // "busy", "taken", "free"
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enum class WaitState { None, Waiting, LimitReset };
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// A task as the user sees it: the status is computed from the stored status,
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// the account's wait and the current time.
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struct TaskInfo {
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std::string name;
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std::optional<std::string> account;
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Status status; // as shown (Wait / Limit reset come from the account)
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Status storedStatus; // what is saved underneath
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std::string notes;
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std::size_t noteLines = 0;
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};
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struct AccountInfo {
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std::string name;
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AccountLevel level = AccountLevel::Free;
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WaitState waitState = WaitState::None;
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std::time_t waitUntil = 0; // when the wait ends (or ended); 0 if none
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// True when the account has a wait that none of its tasks shows (it has no
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// tasks, or only Done / Frozen / Uploading ones). It still makes the account Busy.
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bool waitListed = false;
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std::vector<std::string> tasks; // tasks at the account's level (Free: its Uploading/Frozen/Done ones)
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};
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// Tasks in display order: status priority (Limit reset, Testing, Prompt, Wait,
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// Uploading, Frozen, Done); for Wait and Limit reset then time, earliest first;
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// then account A-Z (none last); then task name.
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std::vector<TaskInfo> buildTasks(const Database& db, std::time_t now);
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// Accounts in display order, most free first: Free, Taken, Busy; within Taken
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// and Busy fewer entries first; ties by name.
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std::vector<AccountInfo> buildAccounts(const Database& db, std::time_t now);
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