#pragma once #include "raylib.h" #define RL_LINES 0x0001 void rlBegin(int mode); void rlEnd(void); void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); void rlVertex3f(float x, float y, float z); void rlEnableDepthTest(void); void rlDisableDepthTest(void); void rlEnableBackfaceCulling(void); void rlDisableBackfaceCulling(void); void rlDrawRenderBatchActive(void); void rlSetClipPlanes(double nearPlane, double farPlane); unsigned int rlGetShaderIdDefault(void); int *rlGetShaderLocsDefault(void);