/* NO ES RAYLIB. Cabecera mínima escrita a mano con SOLO las declaraciones de la API de raylib 5.x * que usa la interfaz de Tahgibu. Sirve únicamente para comprobar la sintaxis y los tipos del * código de src/ui/ en máquinas sin raylib (gcc -fsyntax-only). No genera nada ejecutable. * Las firmas están escritas de memoria: la compilación REAL contra raylib sigue pendiente. */ #ifndef RAYLIB_STUB_H #define RAYLIB_STUB_H #include typedef struct Vector2 { float x, y; } Vector2; typedef struct Rectangle { float x, y, width, height; } Rectangle; typedef struct Color { unsigned char r, g, b, a; } Color; typedef struct Image { void *data; int width, height, mipmaps, format; } Image; typedef struct Texture { unsigned int id; int width, height, mipmaps, format; } Texture; typedef Texture Texture2D; typedef struct GlyphInfo { int value, offsetX, offsetY, advanceX; Image image; } GlyphInfo; typedef struct Font { int baseSize, glyphCount, glyphPadding; Texture2D texture; Rectangle *recs; GlyphInfo *glyphs; } Font; enum { FLAG_VSYNC_HINT = 0x40, FLAG_WINDOW_RESIZABLE = 0x04 }; enum { MOUSE_BUTTON_LEFT = 0, MOUSE_BUTTON_RIGHT = 1, MOUSE_BUTTON_MIDDLE = 2 }; enum { TEXTURE_FILTER_POINT = 0 }; enum { PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 }; enum { KEY_NULL = 0, KEY_SPACE = 32, KEY_COMMA = 44, KEY_PERIOD = 46, KEY_B = 66, KEY_C = 67, KEY_E = 69, KEY_F = 70, KEY_I = 73, KEY_L = 76, KEY_N = 78, KEY_O = 79, KEY_P = 80, KEY_R = 82, KEY_S = 83, KEY_V = 86, KEY_Y = 89, KEY_Z = 90, KEY_LEFT_BRACKET = 91, KEY_RIGHT_BRACKET = 93, KEY_ESCAPE = 256, KEY_ENTER = 257, KEY_BACKSPACE = 259, KEY_DELETE = 261, KEY_LEFT_SHIFT = 340, KEY_LEFT_CONTROL = 341, KEY_RIGHT_CONTROL = 345, KEY_RIGHT_SHIFT = 344 }; void SetConfigFlags(unsigned int flags); void InitWindow(int width, int height, const char *title); void CloseWindow(void); bool WindowShouldClose(void); void SetWindowMinSize(int width, int height); void SetTargetFPS(int fps); void SetExitKey(int key); int GetScreenWidth(void); int GetScreenHeight(void); float GetFrameTime(void); double GetTime(void); void BeginDrawing(void); void EndDrawing(void); void ClearBackground(Color color); void BeginScissorMode(int x, int y, int width, int height); void EndScissorMode(void); void DrawRectangle(int posX, int posY, int width, int height, Color color); void DrawRectangleRec(Rectangle rec, Color color); void DrawRectangleLines(int posX, int posY, int width, int height, Color color); void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); void DrawCircleLines(int centerX, int centerY, float radius, Color color); void DrawText(const char *text, int posX, int posY, int fontSize, Color color); int MeasureText(const char *text, int fontSize); Font GetFontDefault(void); Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); void UnloadFont(Font font); void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); Texture2D LoadTextureFromImage(Image image); void UpdateTexture(Texture2D texture, const void *pixels); void UnloadTexture(Texture2D texture); void SetTextureFilter(Texture2D texture, int filter); void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); Vector2 GetMousePosition(void); bool IsMouseButtonPressed(int button); bool IsMouseButtonDown(int button); bool IsMouseButtonReleased(int button); float GetMouseWheelMove(void); bool IsKeyPressed(int key); bool IsKeyPressedRepeat(int key); bool IsKeyDown(int key); int GetCharPressed(void); const char *GetClipboardText(void); bool CheckCollisionPointRec(Vector2 point, Rectangle rec); #endif