#include "raylib.h" int main() { InitWindow(800, 600, "Attacks for Bombs 1"); SetTargetFPS(60); float x = 375.0f; float y = 275.0f; float tamano = 50.0f; float velocidad = 300.0f; while (!WindowShouldClose()) { float dt = GetFrameTime(); if (IsKeyDown(KEY_W)) { y -= velocidad * dt; } if (IsKeyDown(KEY_S)) { y += velocidad * dt; } if (IsKeyDown(KEY_A)) { x -= velocidad * dt; } if (IsKeyDown(KEY_D)) { x += velocidad * dt; } BeginDrawing(); ClearBackground(WHITE); DrawRectangle((int)x, (int)y, (int)tamano, (int)tamano, RED); DrawFPS(10, 10); EndDrawing(); } CloseWindow(); return 0; }