27 KiB
Hot Reload
Patches a running process's own code in place so that a new build of a
function takes effect immediately -- no restart, and every existing
caller (including a raw C function pointer someone cached ten minutes
ago) picks up the change automatically. This is the full technical
reference; see this project's top-level README.md for a quicker
overview, feature summary, and build/run instructions if you haven't
already.
hot_reload.h is the API (also fully Doxygen-documented -- see the
top-level README's "Documentation" section for how to build that
locally); source/examples/HotReloadDemo is a full worked example;
this file is the overview hot_reload.h's own doc comments don't have
room for, especially the parts you should know are not guaranteed.
To see it run:
cmake -S . -B out -DBUILD_EXAMPLES=ON
cmake --build out
./out/bin/examples/hotreload_demo_host
Then open source/examples/HotReloadDemo/PluginV1/src/Plugin.cpp and
PluginV2/src/Plugin.cpp side by side against the output -- they're
written to stand in for "the file before your edit" and "after". The
same two directories' CppWidget.cpp do the same for a real C++
class with no extern "C" anywhere -- see "Hot reloading C++ symbols"
below.
Both of those exist to prove things deterministically, though -- for
actually playing with this yourself, see
source/examples/HotReloadLiveDemo/README.md instead: a host that
stays running, and one plugin file you edit and rebuild as many times
as you want while it's live.
How it works, in one paragraph
hot_reload_load() loads a shared library and reads its exported
symbol table. hot_reload_reload() loads a new build of that same
library, reads its symbol table too, and for every name both builds
export as a function, overwrites the first few bytes of the old
function with an unconditional jump to the new one's address. Every
existing call site -- direct calls, calls through the PLT/GOT, raw
function pointers already sitting in some struct -- reaches the old
address and immediately redirects, because that's now all that's
there. Full byte-level detail, verified against a real assembler
rather than transcribed from memory, is in
src/Architecture.cpp's file comment.
The two guarantees this library asked to make
"Only executable code changes, never data." This isn't a naming
convention you have to follow -- it's mechanical. src/SymbolTable.cpp
classifies every exported symbol using the loader's own metadata (an
ELF symbol's type + its section's executable flag; a PE export's
containing section's characteristics), and HotReloadContext refuses
to patch anything not classified as a function, on either side of a
reload. source/examples/HotReloadDemo proves this concretely:
plugin_build_marker is an exported int sitting right next to real
functions, changes value between V1 and V2 exactly like a function's
behavior would, and the demo reads its original address again after
reloading to show it's untouched.
"Handle deletion gracefully." A function missing from the new
build is reported through HotReloadOptions::on_symbol_event
(HOT_RELOAD_SYMBOL_REMOVED) and, by default, its old implementation
is simply left running -- nothing is ever patched to a null or
garbage address. If you want stale calls to be loud instead,
on_deleted_symbol lets you redirect it to a stub of your own. Both
policies are exercised in this repo:
source/examples/HotReloadDemo/Host supplies a stub;
source/tests/HotReloadTests covers the default.
Neither guarantee depends on anything the hot-reloadable module's author has to remember to do correctly -- see "What this cannot detect" below for the one important thing that's true in reverse.
Hot reloading C++ symbols (classes, virtual methods, operators)
Everything above works for a real, unmodified C++ mangled name with
no changes to this library at all -- classification only ever
looks at a symbol's type and section (see src/SymbolTable.cpp),
never at what its name looks like, so a class's ordinary method, a
virtual method, and an overloaded operator are, mechanically, no
different from an extern "C" function. This isn't a theoretical
claim: source/examples/HotReloadDemo/Shared/CppWidgetApi.h declares
a class with all three, exported with no extern "C" anywhere, living
in the same plugin build as the plain-C demo, and
source/examples/HotReloadDemo/Host/Main.cpp hot-reloads it -- run
the demo (see the top of this file) and watch the CppWidget:: lines
in the output.
Virtual methods work automatically, including through a real
vtable. A virtual call is dispatched by loading a function pointer
out of the object's vtable and calling through it -- and that pointer
holds exactly the same address a direct call would, since the plugin's
own code populated the vtable with it. Patch that address, and every
path that reaches it redirects: a raw function pointer, a direct call,
and a vtable slot are all just different ways of holding the same
address. The demo proves this directly: it calls widget->virtualTick(x)
through ordinary polymorphic dispatch, once before hot_reload_reload()
and once after, on the same pre-existing object, and the second call
runs the new build's code.
That said, a vtable is data, and changing its layout -- adding, removing, or reordering virtual functions, or changing base classes -- is exactly the data-layout hazard "What this cannot detect" describes below, just in a C++-specific shape: a pre-existing object's vptr still points at the old build's vtable, with the old slot count and order, so new code that assumes the new layout while running against an old object's vtable will read the wrong slot. A newly-constructed object (created after the reload) gets the new vtable and is fine. This library does not check for this -- it isn't something a symbol table carries any information about -- so keep a hot-reloadable class's virtual function set unchanged across a reload, the same discipline as keeping a free function's signature unchanged.
Operators are just functions with unusual mangled names and need
nothing special either -- CppWidgetApi.h's operator+ patches
exactly like tick() below.
The one real requirement, restated for C++: a function only exists
to be patched at all if the compiler emitted an actual out-of-line
body for it somewhere addressable. This was already true for
extern "C" functions (see "Using it in your own module" below), but
C++ makes it much easier to violate by accident:
- A method defined inside a class body (
struct S { int f() { ... } };) is implicitlyinline, and a caller that includes the header will very often get the body inlined directly into its own compiled code, with no separate symbol left anywhere to patch. This is not hypothetical -- built and inspected while writing this feature:compiled with optimization on,struct InlineWidget { int tick(int x) { return x * 2; } }; int caller(int x) { InlineWidget w; return w.tick(x); }nm -Don the resulting library shows noInlineWidget::ticksymbol at all -- the compiler deleted the separate function entirely, so there is nothing any binary-patching tool, this one included, could ever redirect.caller's own compiled code has to be replaced by reloadingcalleritself. - Templates are instantiated per translation unit and, unless explicitly instantiated once elsewhere, typically get inlined at each call site for the same reason.
- The fix, where it applies, is the same one C already needed: declare
in a header, define exactly once out-of-line in a
.cppcompiled into the reloadable module, and don't let a caller outside that module see the definition (so the compiler never has the option to inline it away).CppWidgetApi.h's methods are declared in the header and defined inPluginV1/src/CppWidget.cpp/PluginV2/src/CppWidget.cppfor exactly this reason.
Mangled names are only stable within one ABI family. GCC and
Clang implement the same (Itanium) C++ ABI and mangle the demo's
CppWidget identically -- confirmed directly: the demo was built and
run with both compilers, and separately cross-compiled with MinGW and
run under Wine, all using the exact same hardcoded mangled-name string
in Host/Main.cpp. MSVC uses its own, unrelated scheme. This isn't a
new limitation this library introduces -- you were always going to
reload with the same toolchain you started a session with -- but it's
worth stating plainly for mangled names specifically, since unlike an
extern "C" name, a mangled one simply won't match at all across the
two families.
Looking up a mangled name is genuinely more annoying than an
extern "C" one, which is the practical reason to prefer the
latter for anything the host needs to call by a human-typed string.
There's no portable way to ask the compiler for another declaration's
mangled name at compile time; the demo gets it the same way you would
in practice, with nm -D --defined-only <library> | c++filt. Two ways
around this, both shown in the demo:
- Keep one
extern "C"factory/entry function (make_cpp_widget()in the demo) and reach everything else through it -- a returned object's virtual methods then need no lookup at all (see above). - For a method that isn't virtual, call
hot_reload_demangle()on whatever name you do have (e.g. for logging -- seeHotReloadOptions::on_symbol_event's output in the demo, where_ZN9CppWidget4tickEiprints asCppWidget::tick(int)), or accept the manualnm | c++filtlookup as a one-time cost, same as the demo does forCppWidget::tick.
hot_reload_demangle() renders a real mangled name for display (via
__cxa_demangle on GCC/Clang/MinGW, UnDecorateSymbolName on MSVC)
and returns anything else -- including a plain extern "C" name --
completely unchanged, so it's safe to call on every
HotReloadSymbolEventInfo::name unconditionally, as the demo does.
It never changes what a name means for lookup purposes; it exists
purely so a log is readable.
One general C++-plugin caveat, not specific to hot-reloading:
exceptions and RTTI (dynamic_cast, typeid) generally should not
cross the boundary into or out of a dynamically-loaded module at
all -- this is already true of any dlopen()/LoadLibrary()-based
plugin architecture, for the same reasons cpp-style-guide.md section
11 gives for the plain C boundary, and hot-reloading a module doesn't
change it either way. The demo's delete widget relies on new and
delete resolving to the same allocator across the boundary, which
holds on Linux/macOS as tested here; it's worth double-checking on
Windows if you link the CRT in an unusual way (e.g. mismatched
static/dynamic CRT between the host and a plugin).
Why do std::string/std::vector symbols show up as PATCHED?
Because they're real, addressable functions too, and classification
doesn't -- can't -- know that a symbol "belongs to the standard library"
as opposed to your own code. Confirmed directly: any plugin that uses
std::string/std::vector<T> internally will show template
instantiations like std::vector<int>::_M_realloc_insert<...> getting
HOT_RELOAD_SYMBOL_PATCHED on every single reload, even one that
changed nothing about how you use them -- because these are genuinely
present, genuinely exported (with default visibility, by default, on
every build tested here), and genuinely at a new address every time,
since that's just true of everything in a freshly-loaded .so/.dll.
This is safe. It's the exact same template instantiation in both builds -- same mangled name, same object layout, same ABI, and (using the same compiler and standard library on both sides, which you already need for mangled names to match at all -- see above) functionally equivalent code. Redirecting old calls to the new copy changes where the logic runs, never what it does.
It is not fixable by hiding symbols, and that's not just an
unimplemented feature. The obvious fix -- compile with
-fvisibility=hidden -fvisibility-inlines-hidden -- does not work here,
confirmed directly: libstdc++'s headers mark these template
instantiations default visibility explicitly, in the header itself,
specifically so multiple .sos can share type identity for RTTI and
exception handling across shared-library boundaries. That annotation
wins over your translation unit's own -fvisibility=hidden default,
on purpose, and this library has no way to override it that wouldn't
also risk breaking that cross-DSO guarantee for anyone who needs it.
A blanket "don't patch weak-linkage symbols" rule would be the wrong fix even if it worked, which is why this library doesn't do that either: weak/COMDAT linkage is also exactly how a hot-reloadable template of your own would be classified. A rule that reliably filters out the standard library's internals would just as reliably filter out your own reloadable generic code.
What actually helps, if the log's noise level bothers you, is
narrowing your plugin's export surface with
hot_reload_restrict_exports() (cmake/HotReload.cmake) and
HOT_RELOAD_EXPORT (hot_reload.h) -- see "Using it in your own
module" below. This doesn't remove the standard-library instantiations
specifically (see above), but it does stop your own internal helpers,
and (on GCC/Clang, if a target statically links its C++ runtime)
incidental runtime-library internals, from becoming part of the diff at
all -- both real cases observed while building this library's own
examples. Beyond that, filtering the event log for display is a
one-line addition in your own on_symbol_event callback -- e.g. skip
anything whose hot_reload_demangle()'d name starts with "std::".
Scope: what's actually implemented and checked
| x86 | x86-64 | ARM64 | ARM32 | |
|---|---|---|---|---|
| Jump-patch backend | yes | yes | yes | not implemented |
| Landing pad handled | ENDBR32 | ENDBR64 | BTI | -- |
"Any architecture" was the ask; ARM32 is the one mainstream target deliberately left out, because it's the one case this project's testing couldn't back up with confidence -- see below.
Compilers. GCC and Clang share one backend (including MinGW,
which is one or the other targeting Windows); MSVC has its own
/hotpatch-based path in cmake/HotReload.cmake and its own PE
export-table reader in SymbolTable.cpp.
What was actually run, not just compiled, while building this:
- Native GCC and Clang on Linux/x86-64: the full demo, both compilers,
including a real ENDBR64 landing pad this toolchain turned out to
emit by default -- see
src/Architecture.cpp's file comment. - Cross-compiled to ARM64 and run under
qemu-aarch64: the full demo, twice -- once plain, once with-mbranch-protection=bti-- to exercise the BTI-landing-pad path on real (emulated) ARM64 semantics, not just have it compile. - Cross-compiled with MinGW and run under Wine: the full demo,
exercising the real Win32
LoadLibrary/VirtualProtect/FlushInstructionCachecalls and the PE export-table parser. This run is also why the demo plugins now setWINDOWS_EXPORT_ALL_SYMBOLS ON-- the first attempt silently exported nothing under an MSVC-style build until that was added. Re-run after addingCppWidgetApi.h's C++ class: confirmed the PE reader also correctly classifies a vtable and typeinfo as data (not code) on Windows, not just on ELF, and that GCC and Clang produce identical mangled names for the same class (the demo's hardcoded_ZN9CppWidget4tickEilookup string was derived from a native GCC build but also worked unmodified against this MinGW/Wine build and the separate native Clang build). - MSVC was never run directly in the environment that built this
library -- there is no Windows machine or MSVC install available
there. It has, since, been built and live-tested on real MSVC by
someone using this library, surfacing four real fixes now folded
in:
windows.hmust be included beforedbghelp.h(the reverse order fails to compile --dbghelp.hassumes types likeHANDLEare already defined rather than including their own headers),NOMINMAXneeds defining beforewindows.hin every file that includes it (SymbolTable.cppconcretely needs this -- without it, windows.h's ownmin/maxmacros substitute into that file'sstd::max/std::mincalls and it fails to compile), MSVC needsdbghelp.liblinked explicitly forUnDecorateSymbolName(source/HotReload/CMakeLists.txtnow does this wheneverMSVCis true, which also coversclang-cl), andsource/examples/HotReloadLiveDemo's reload-retry logic needed widening (see that example's own file for why). The MSVC-specific code (/hotpatch,IMAGE_EXPORT_DIRECTORYparsing,VirtualProtect,FlushInstructionCache) was written directly against Microsoft's documented structures and behavior before any of that feedback existed, and the equivalent PE-reading code was separately compiled clean against real<windows.h>headers via MinGW -- between the two, treat it as real-world-checked now, not merely reasoned through, though obviously with less first-hand confidence than everything that was directly, repeatedly run in this project's own development loop (native GCC/Clang, ARM64 under QEMU, MinGW under Wine). - 32-bit ARM was not implemented at all, deliberately: it's the
one architecture in this list where getting it wrong is easy and
getting it verified is hard. Its instructions are either 4 bytes
(ARM mode) or a 2/4-byte mix (Thumb mode), and a function pointer's
low bit is the only thing that says which -- get the interworking
wrong and you don't get a clean crash, you get a CPU that's decoding
the wrong instruction stream. Nothing in this environment could
exercise that on real or emulated ARM32 hardware, so rather than
ship an ARM32 backend on the strength of a manual reading of the
ISA reference alone, it's left out. Adding it is a matter of
implementing one more branch of
src/Architecture.cpp's interface; test it for real before trusting it. - macOS (Mach-O) was not implemented. Nothing in the request named
it, and it would need a third format reader alongside
SymbolTable.cpp's ELF and PE branches.readExportedSymbols()is the one function that would need it.
What this cannot detect
A changed function signature. Patching redirects control flow at a
fixed address; it has no way to know from a symbol table alone that
void tick(int) became void tick(int, int). If a function's
signature changes, give it a new exported name instead of reusing the
old one -- the old name is then correctly reported as
HOT_RELOAD_SYMBOL_REMOVED and the new one as HOT_RELOAD_SYMBOL_ADDED,
rather than being patched into a mismatched calling convention.
A data layout change reached only through code that still gets
patched. The library guarantees it never touches a data symbol
directly. It cannot guarantee that a patched function is safe to run
against a struct/class instance that already exists in memory with
the old layout -- e.g. a game object allocated before the reload,
if the new code adds a field to its type. This is a correctness
property of your own code across the reload boundary, not something a
symbol table (which carries no field-offset information) can check.
If you need this checked, the extension point is the same
place: HotReloadContext::reload() -- diffing the two builds' debug
info (DWARF or PDB) for layout changes in types touched by patched
functions is real work, genuinely useful, and out of scope for what's
here now.
Being called concurrently with the code it's patching. The
intended use is the same as every other tool in this space (Unreal's
Live Coding, Handmade Hero's hot reload, etc.): call
hot_reload_reload() from a quiescent point -- your main thread
between frames or ticks -- where nothing else is actively calling into
the module you're reloading. The write order in
src/Architecture.cpp (payload bytes before the opcode that arms
them, with a release fence between) protects the realistic case where
a call arrives right at that boundary. It does not protect a thread
that is genuinely, actively executing through the exact bytes being
patched at that moment -- doing that in general on a variable-length
ISA needs a signal-handler-based retry protocol, a substantially
bigger mechanism than a dev-loop tool like this one calls for. See
that file's comment for the full reasoning.
Known, accepted gaps
- A
.sowith its section header table deliberately stripped, truncated, or otherwise corrupted reads back as exporting no functions at all (empty, not a crash) --SymbolTable.cpp's ELF reader uses section headers to find.dynsym/.dynstr, which is simpler and easier to get right than walking.dynamic'sDT_*tags the way the dynamic linker itself does, at the cost of this one edge case for a deliberately-stripped file. Every offset, size, and index this reader trusts is bounds-checked against the file's actual size before use -- confirmed directly by fuzzing the section header table of a real plugin build: 1500 randomly corrupted variants (each still a file the OS loader itself accepts viadlopen()), zero crashes. An earlier version of this same reader, without those checks, crashed on 69 of an initial 300. Stripping section headers from a.soyou are actively hot-reloading is, separately, an unusual step essentially never taken by accident. - PE exports have no per-symbol size. Unlike ELF's
st_size, which backs a real safety check, the Windows path estimates size from the gap to the next exported function and can only ever prove "not enough room," never prove "enough" -- seeSymbolTable.cpp's file comment./hotpatch(applied automatically byhot_reload_enable_patchable_functions()) is the real safety mechanism on Windows; treat the size estimate as a bonus, not a guarantee. - A forwarder PE export (one that re-exports another DLL's function) is classified as non-function and left alone, not followed.
Diagnosing a failed load
HOT_RELOAD_ERROR_LOAD_FAILED alone doesn't say why -- a missing
file, a permissions problem, a corrupt or wrong-architecture image,
and a genuinely undefined symbol all look the same from the status
code alone. Call hot_reload_last_error(ctx) right after a failing
hot_reload_load()/hot_reload_reload() for the platform's own
description (dlerror() on POSIX, a formatted GetLastError() on
Windows).
The specific case that motivated adding this, reproduced directly
while writing it: a non-inline static class member that is
declared but never given an out-of-class definition.
class Randomizer
{
static std::mt19937& gen() { return m_gen; } // ODR-uses m_gen
static std::mt19937 m_gen; // declared here -- never defined anywhere
};
This compiles cleanly and links cleanly into a shared library --
unlike an executable, a shared library is allowed to keep undefined
symbols by default, on the assumption that whatever eventually loads
it will supply them. It only fails once dlopen(..., RTLD_NOW) (this
library always uses RTLD_NOW, deliberately -- see the comment in
ModuleHandle.cpp on why a clean, catchable failure right here beats
a deferred, uncatchable one under RTLD_LAZY) tries to eagerly
resolve every symbol and can't find this one anywhere in the process.
Confirmed directly: building the same class with the code path that
uses it left uncalled produces a .so with no trace of the missing
symbol at all (the compiler drops the unused, never-instantiated
inline method entirely); the moment something calls it,
hot_reload_last_error() reports exactly
undefined symbol: _ZN10Randomizer4m_genE. The fix is the one C++17
already offers: mark it inline static (with its initializer, if it
has one) instead of a bare static declaration, the same way you'd
fix this in any shared library, hot-reloaded or not.
Using it in your own module
extern "C"isn't required -- a real C++ mangled name works too (see "Hot reloading C++ symbols" above) -- but it's still the simplest choice for anything you want to look up by a plain, human-typed name, and the only way to get a name stable across compilers.- Build it as its own
SHAREDlibrary target and callhot_reload_enable_patchable_functions(<target>)(cmake/HotReload.cmake) on it, so every exported function has guaranteed room for a jump. Without this, reload still works for any function whose compiled body happens to be large enough on its own -- functions that aren't get skipped (HOT_RELOAD_SYMBOL_SKIPPED_TOO_SMALL), not corrupted. - Decide how much of the target's export surface you want to be
deliberate about:
- Simplest: do nothing else. On GCC/Clang/MinGW this exports
every symbol with external linkage by default; on MSVC, also set
WINDOWS_EXPORT_ALL_SYMBOLS ONto match (MSVC exports nothing by default otherwise).source/examples/HotReloadDemo's plugins use this style. - Recommended for a real project: call
hot_reload_restrict_exports(<target>)(cmake/HotReload.cmake) instead, and mark each intended entry point withHOT_RELOAD_EXPORT(hot_reload.h) --extern "C" HOT_RELOAD_EXPORT int my_function(...)for a plain-name free function (that exact order -- GCC/Clang want the attribute afterextern "C"), or justHOT_RELOAD_EXPORTalone on a C++ class/method you want exported with its real mangled name intact. This keeps anything you didn't explicitly mark -- your own internal helpers, or (on GCC/Clang, if the target statically links its C++ runtime) incidental runtime-library internals -- out of the diff entirely. It does not narrow outstd::string/std::vectortemplate instantiations specifically; see "Why do std::string/ std::vector symbols show up as PATCHED?" above for why not, and why that's fine either way.source/examples/HotReloadLiveDemo's plugin uses this style -- compare the two examples' exported symbol lists (nm -D --defined-only <path> | c++filt) to see the difference directly.
- Simplest: do nothing else. On GCC/Clang/MinGW this exports
every symbol with external linkage by default; on MSVC, also set
- Have your host
hot_reload_load()it once at startup andhot_reload_reload()it after every rebuild, from a point where nothing else is calling into it (see "What this cannot detect" above). - Rebuilding to the same output path every time is fine --
HotReloadContextstages every load through a fresh, uniquely-named copy internally specifically so your build system's exact write pattern can't cause a stale reload (a known gotcha for this style of tool; seeHotReloadContext.cpp'sstagePathForLoad()). On Windows, each staged copy backing a still-loaded module can't be deleted for as long as that module stays mapped -- the rest of the process's lifetime, by design -- so a long-running session accumulates one such file per reload;hot_reload_load()sweeps up whatever a previous run left behind, so this doesn't grow without bound across sessions, only (unavoidably) within one very long one. Seesource/examples/HotReloadLiveDemo/README.md's own section on this for the full story, including why "Rebuild Solution" (or any other full clean) separately fails outright while a host built from this library is running, for an unrelated reason -- it also tries to delete the host's own executable, which Windows refuses while it's running, and which has no staging workaround at all.