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/* CppWidgetApi.h -- a C++ (not extern "C") surface living alongside
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* PluginApi.h's plain C one, in the SAME plugin build. Every member
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* function below keeps its real, compiler-mangled name; nothing here
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* needs special handling by source/HotReload, which classifies
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* symbols by their type and section, never by what their name looks
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* like -- see hot_reload.h's "REQUIREMENTS ON A HOT-RELOADABLE
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* MODULE" and README.md's "Hot reloading C++ symbols" for the full
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* picture.
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*
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* The two methods below are reached two different ways from
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* Host/Main.cpp, deliberately: see that file's comments for why.
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*/
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#pragma once
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class CppWidget
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{
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public:
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virtual ~CppWidget() = default;
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/* Virtual: Host/Main.cpp calls this through ordinary C++
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* polymorphic dispatch (widget->virtualTick(x)) and needs no
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* manual symbol lookup at all -- the call compiles down to an
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* indirect call through the object's vtable slot, not a direct
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* reference to this specific symbol, so it needs no link-time
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* dependency on whichever plugin build actually defines it. */
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virtual int virtualTick(int input);
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/* An ordinary out-of-line method. Calling this as widget->tick(x)
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* would compile to a direct call to CppWidget::tick's own mangled
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* symbol, which would need the Host to link against a plugin
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* build at build time -- exactly what hot-reloading a plugin
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* means avoiding. So Host/Main.cpp instead resolves it manually
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* by its mangled name via hot_reload_get_symbol(), the same way
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* it resolves PluginApi.h's plain C functions. */
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int tick(int input);
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/* An overloaded operator: mechanically just a function with an
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* unusual mangled name, reached the same manual way as tick()
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* above. */
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CppWidget operator+(const CppWidget& other) const;
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};
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/* The one entry point Host/Main.cpp looks up by a plain, human-typed
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* name -- extern "C" here for exactly the reason hot_reload.h
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* recommends it: something to hand a human-readable name to, without
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* needing to know or hardcode a mangled string. */
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extern "C" CppWidget* make_cpp_widget();
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