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Coroutines/include/acrux/coroutines/standard/WaitConditions.h
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2026-09-14 09:42:06 -03:00

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#pragma once
// ============================================================================
// WaitConditions.hpp — waitForSeconds / waitUntil / waitWhile / waitFor.
//
// This file is NOT part of the coroutine engine. Everything here is built
// entirely on top of the public core API (Coroutine's generic "co_yield
// anything invocable as bool()" support, and CoroutineHandle::isRunning()) --
// Coroutine.h and CoroutineRunner.h have no idea any of this exists.
//
// Each helper below just returns a small callable object with a
// `bool operator()() const`. co_yield-ing that object works because of
// Coroutine::promise_type's generic yield_value<F> overload, not because of
// anything specific to these types. Writing your own wait condition is the
// same one-line pattern: define a small callable, co_yield it (optionally
// through a helper function like the ones below, for a readable call site).
// ============================================================================
#include <chrono>
#include <type_traits>
#include <utility>
#include <acrux/coroutines/CoroutineHandle.h>
namespace acrux::coroutines::standard
{
namespace detail
{
// co_yield waitForSeconds(2.5f) -- resumes once `seconds` of real time
// has elapsed. The clock starts on this condition's FIRST evaluation
// (the first time CoroutineRunner::update() checks it after the
// coroutine suspends), not when waitForSeconds() itself was called.
class SecondsCondition
{
public:
explicit SecondsCondition(float seconds) noexcept : m_durationSeconds(seconds) {}
bool operator()() const
{
auto now = std::chrono::steady_clock::now();
if (!m_started)
{
m_startTime = now;
m_started = true;
return false;
}
std::chrono::duration<float> elapsed = now - m_startTime;
return elapsed.count() >= m_durationSeconds;
}
private:
float m_durationSeconds;
mutable std::chrono::steady_clock::time_point m_startTime{};
mutable bool m_started = false;
};
// co_yield waitFor(handle) -- resumes once `handle` is no longer
// running. Implemented purely through CoroutineHandle's public API
// (isRunning()), so it works the same as co_yield-ing the handle
// directly (a core feature); this exists only so a call site reading
// "waitFor" lines up with the other wait* helpers.
class HandleCondition
{
public:
explicit HandleCondition(CoroutineHandle handle) noexcept : m_handle(handle) {}
bool operator()() const { return !m_handle.isRunning(); }
private:
CoroutineHandle m_handle;
};
// co_yield waitWhile(predicate) -- resumes once `predicate()` returns
// false. A thin wrapper negating whatever predicate was passed in.
template <typename F>
class NegatedCondition
{
public:
explicit NegatedCondition(F predicate) : m_predicate(std::move(predicate)) {}
bool operator()() const { return !m_predicate(); }
private:
F m_predicate;
};
}
inline detail::SecondsCondition waitForSeconds(float seconds)
{
return detail::SecondsCondition(seconds);
}
// Waits for a coroutine that was started earlier (e.g. via the free
// function startCoroutine() in CoroutineRunner.h) WITHOUT yielding at
// that time. Equivalent to `co_yield handle` directly — provided here
// so waiting on a handle reads the same way as the other wait* helpers:
//
// CoroutineHandle bg = startCoroutine(controller.fadeOut(delta)); // fire, don't wait yet
// ... do other stuff, possibly across several co_yields ...
// co_yield waitFor(bg); // now block until it's done
inline detail::HandleCondition waitFor(CoroutineHandle handle)
{
return detail::HandleCondition(handle);
}
// Accepts any callable convertible to bool() — including lambdas that
// capture `this` or a member coroutine's arguments/locals by value or
// reference. This is what makes waitUntil/waitWhile usable from
// non-static member coroutines. Returned by value; co_yield can also
// accept `predicate` directly without this wrapper, since Coroutine's
// core yield_value already accepts any bool()-invocable object -- this
// exists purely so the call site reads "waitUntil".
template <typename F>
inline std::decay_t<F> waitUntil(F&& predicate)
{
static_assert(std::is_invocable_r_v<bool, std::decay_t<F>&>,
"waitUntil requires a callable convertible to bool().");
return std::forward<F>(predicate);
}
template <typename F>
inline detail::NegatedCondition<std::decay_t<F>> waitWhile(F&& predicate)
{
static_assert(std::is_invocable_r_v<bool, std::decay_t<F>&>,
"waitWhile requires a callable convertible to bool().");
return detail::NegatedCondition<std::decay_t<F>>(std::forward<F>(predicate));
}
}