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Coroutines/include/acrux/coroutines/CoroutineRunner.h
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2026-09-14 09:42:06 -03:00

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#pragma once
// ============================================================================
// CoroutineRunner.hpp — the engine: a generational slot map of running
// coroutines.
//
// - CoroutineHandle packs a 32-bit slot index + a 32-bit generation.
// - startCoroutine / stopCoroutine / isCoroutineRunning are O(1) in the
// common case (index straight into a vector, generation check to reject
// stale/reused handles — no ABA bugs).
// - Freed slots go on a free list and get reused before growing.
// - update() reuses a persistent scratch buffer for finished slots instead
// of allocating one every frame.
// - getActiveCount() is tracked incrementally (O(1)) instead of
// re-counting.
//
// Growing the backing store (i.e. adding a coroutine when there is no free
// slot to reuse) has to be deferred to the start of the next update(),
// because update() holds a reference into the slot array while it resumes
// coroutines, and those coroutines are allowed to start new ones. A
// std::vector resize while that reference is alive would dangle it. Reusing
// an already-existing free slot has no such restriction (no reallocation),
// so that path is handled immediately instead of staged.
//
// EXTENDING THIS: CoroutineRunner is not `final` specifically so it can be
// derived from. A subclass can add its own overload(s) of startCoroutine
// that accept extra data -- an EntityHandle in a game engine, or whatever
// your program needs -- and track that data itself, keyed by CoroutineHandle
// (which is hashable; see CoroutineHandle::id()/std::hash specialization in
// CoroutineHandle.h). onCoroutineStarted(handle, parent)/onCoroutineFinished(handle)
// are called at the right points to keep that side table in sync
// automatically -- `parent` lets a subclass propagate its data from a
// coroutine to any child it starts (via `co_yield childTask()` or a direct
// startCoroutine() call from within its body). This base class has no
// opinion on what "extra data" means -- that's entirely up to the derived
// class. See coroutines/example.md for a worked example.
// ============================================================================
#include <vector>
#include <utility>
#include <cstdint>
#include <cstddef>
#include <cassert>
#include <acrux/coroutines/CoroutineHandle.h>
#include <acrux/coroutines/Coroutine.h>
namespace acrux::coroutines
{
class CoroutineRunner
{
private:
struct Slot
{
Coroutine m_task;
uint32_t m_generation = 0;
bool m_alive = false;
};
std::vector<Slot> m_slots;
std::vector<uint32_t> m_freeIndices;
struct PendingTask
{
uint32_t m_index;
Coroutine m_task;
CoroutineHandle m_parent; // whichever coroutine was resuming when this was started, or invalid
};
// Tasks that need a brand-new slot (no free slot to reuse) get staged
// here and only actually inserted into `m_slots` at the top of update(),
// because that's the only point at which growing `m_slots` is safe.
std::vector<PendingTask> m_pendingTasks;
uint32_t m_logicalSize = 0; // m_slots.size() + slots reserved for pending growth
std::vector<uint32_t> m_deadIndices; // scratch buffer, reused every frame
size_t m_liveCount = 0;
// Set for the duration of a single h.resume() call in update() (see
// step 2 below), otherwise INVALID_COROUTINE_HANDLE. Lets
// startCoroutine() record which coroutine, if any, was actually
// running when it was called -- whether via `co_yield childTask()`
// or a direct startCoroutine() call made from inside a coroutine's
// body -- so onCoroutineStarted() can tell a subclass "this one was
// started by that one" and propagate whatever it needs to.
CoroutineHandle m_currentlyResuming = INVALID_COROUTINE_HANDLE;
bool shouldResume(Coroutine::promise_type& promise) const
{
switch (promise.m_waitKind)
{
case Coroutine::promise_type::WaitKind::NextFrame:
return true;
case Coroutine::promise_type::WaitKind::Condition:
return promise.m_condition();
case Coroutine::promise_type::WaitKind::NestedHandle:
return !isCoroutineRunning(promise.m_nestedHandle);
}
return true;
}
protected:
// Called once a coroutine becomes live in the slot map -- either
// immediately (startCoroutine() reusing a free slot) or at the start
// of the next update() (a newly-grown slot). Not called for a task
// that never becomes live (e.g. stopped again before its first
// update()).
//
// `parent` is whichever coroutine was actually resuming at the
// moment `handle` was started -- set whether it was started via
// `co_yield childTask()` or a plain `startCoroutine()` call made
// from inside a coroutine's body -- or INVALID_COROUTINE_HANDLE if
// it was started from outside any coroutine (e.g. from main()).
// A subclass can use this to propagate its own per-coroutine data
// from parent to child automatically; see coroutines/example.md.
//
// Override to hook "a coroutine started" in a subclass; the default
// implementation does nothing.
virtual void onCoroutineStarted(CoroutineHandle handle, CoroutineHandle parent) { (void)handle; (void)parent; }
// Called when a coroutine's slot is reclaimed, whether it finished
// naturally (in update()) or was stopped explicitly
// (stopCoroutine()). Only called for a handle that previously
// triggered onCoroutineStarted(). Override to clean up any
// per-coroutine data a subclass is tracking; the default
// implementation does nothing.
virtual void onCoroutineFinished(CoroutineHandle handle) { (void)handle; }
public:
static CoroutineRunner* m_instance;
CoroutineRunner() { m_instance = this; }
virtual ~CoroutineRunner() { if (m_instance == this) m_instance = nullptr; }
CoroutineRunner(const CoroutineRunner&) = delete;
CoroutineRunner& operator=(const CoroutineRunner&) = delete;
// O(1): reuses a free slot in place if one exists (no reallocation, safe
// even while update() is mid-iteration). Only falls back to the staging
// queue when the backing store actually needs to grow.
CoroutineHandle startCoroutine(Coroutine task)
{
if (!task.m_handle) return INVALID_COROUTINE_HANDLE;
if (!m_freeIndices.empty())
{
uint32_t index = m_freeIndices.back();
m_freeIndices.pop_back();
CoroutineHandle newHandle(detail::acrux::coroutines::packHandle(index, m_slots[index].m_generation));
task.m_handle.promise().m_assignedId = newHandle;
m_slots[index].m_task = std::move(task);
m_slots[index].m_alive = true;
++m_liveCount;
onCoroutineStarted(newHandle, m_currentlyResuming);
return newHandle;
}
uint32_t index = m_logicalSize++;
CoroutineHandle newHandle(detail::acrux::coroutines::packHandle(index, 0));
task.m_handle.promise().m_assignedId = newHandle;
m_pendingTasks.push_back(PendingTask{ index, std::move(task), m_currentlyResuming });
return newHandle;
}
void startSingleCoroutine(CoroutineHandle& slotHandle, Coroutine task)
{
stopCoroutine(slotHandle);
slotHandle = startCoroutine(std::move(task));
}
// O(1): decode the slot index directly; generation check rejects stale
// handles from a slot that has since been reused (no ABA bugs). Falls
// back to a short linear scan only for handles started earlier this
// same frame and not yet drained into `m_slots`.
bool isCoroutineRunning(CoroutineHandle handle) const
{
if (handle == INVALID_COROUTINE_HANDLE) return false;
uint32_t index = detail::acrux::coroutines::unpackIndex(handle.raw());
uint32_t generation = detail::acrux::coroutines::unpackGeneration(handle.raw());
if (index < m_slots.size() && m_slots[index].m_alive && m_slots[index].m_generation == generation)
{
return true;
}
for (const auto& pending : m_pendingTasks)
{
if (pending.m_index == index && pending.m_task.m_handle && pending.m_task.m_handle.promise().m_assignedId == handle)
{
return true;
}
}
return false;
}
// O(1) in the common case; same fallback as isCoroutineRunning for
// handles stopped in the same frame they were started.
void stopCoroutine(CoroutineHandle& handle)
{
if (handle == INVALID_COROUTINE_HANDLE) return;
uint32_t index = detail::acrux::coroutines::unpackIndex(handle.raw());
uint32_t generation = detail::acrux::coroutines::unpackGeneration(handle.raw());
if (index < m_slots.size() && m_slots[index].m_alive && m_slots[index].m_generation == generation)
{
m_slots[index].m_task = Coroutine{};
m_slots[index].m_alive = false;
++m_slots[index].m_generation;
m_freeIndices.push_back(index);
--m_liveCount;
onCoroutineFinished(handle);
handle = INVALID_COROUTINE_HANDLE;
return;
}
for (auto it = m_pendingTasks.begin(); it != m_pendingTasks.end(); ++it)
{
if (it->m_index == index && it->m_task.m_handle && it->m_task.m_handle.promise().m_assignedId == handle)
{
m_pendingTasks.erase(it);
break;
}
}
handle = INVALID_COROUTINE_HANDLE;
}
void update()
{
// Step 1: grow the backing store exactly once (if needed) and drain
// staged insertions into it. This is the only place `m_slots`
// grows, so it's safe to do it here, before any references into it
// are taken below.
if (!m_pendingTasks.empty())
{
if (m_logicalSize > m_slots.size())
{
m_slots.resize(m_logicalSize);
}
for (auto& pending : m_pendingTasks)
{
CoroutineHandle handle = pending.m_task.m_handle.promise().m_assignedId;
m_slots[pending.m_index].m_task = std::move(pending.m_task);
m_slots[pending.m_index].m_alive = true;
++m_liveCount;
onCoroutineStarted(handle, pending.m_parent);
}
m_pendingTasks.clear();
}
// Step 2: tick every live slot. New coroutines started from within
// a resumed coroutine go through startCoroutine, which either lands
// in an existing free slot immediately or gets staged for next
// frame — either way `m_slots` itself never reallocates during this
// loop. m_currentlyResuming is set for the duration of each
// h.resume() call so that a nested startCoroutine() (from
// `co_yield childTask()` or a direct call in the coroutine's body)
// can see who's resuming it right now.
m_deadIndices.clear();
const size_t size = m_slots.size();
for (size_t i = 0; i < size; ++i)
{
Slot& slot = m_slots[i];
if (!slot.m_alive) continue;
auto h = slot.m_task.m_handle;
if (!h || h.done())
{
m_deadIndices.push_back(static_cast<uint32_t>(i));
continue;
}
if (shouldResume(h.promise()))
{
m_currentlyResuming = h.promise().m_assignedId;
h.resume();
m_currentlyResuming = INVALID_COROUTINE_HANDLE;
}
if (!h || h.done())
{
m_deadIndices.push_back(static_cast<uint32_t>(i));
}
}
// Step 3: reclaim finished slots.
for (uint32_t index : m_deadIndices)
{
Slot& slot = m_slots[index];
if (!slot.m_alive) continue; // may have been explicitly stopped already this frame
// An alive slot always has a valid coroutine handle -- startCoroutine()
// rejects an empty Coroutine before a slot is ever marked alive.
CoroutineHandle handle = slot.m_task.m_handle.promise().m_assignedId;
slot.m_task = Coroutine{};
slot.m_alive = false;
++slot.m_generation;
m_freeIndices.push_back(index);
--m_liveCount;
onCoroutineFinished(handle);
}
}
size_t getActiveCount() const { return m_liveCount + m_pendingTasks.size(); }
};
inline CoroutineRunner* CoroutineRunner::m_instance = nullptr;
// ----------------------------------------------------------------------------
// Out-of-line definition of promise_type::yield_value(Coroutine&&). Needs
// CoroutineRunner to be a complete type, so it lives here rather than inline
// inside Coroutine.hpp (see the comment at the top of that file).
// ----------------------------------------------------------------------------
inline std::suspend_always Coroutine::promise_type::yield_value(Coroutine&& childTask)
{
assert(CoroutineRunner::m_instance &&
"co_yield of a child Coroutine requires an active CoroutineRunner "
"(construct one before starting/resuming coroutines).");
CoroutineHandle childHandle = CoroutineRunner::m_instance->startCoroutine(std::move(childTask));
m_waitKind = WaitKind::NestedHandle;
m_nestedHandle = childHandle;
return {};
}
// Free-function convenience wrapper around CoroutineRunner::startCoroutine,
// using the active runner (CoroutineRunner::m_instance) — the same
// singleton that co_yield of a child Coroutine relies on internally.
//
// Starts `task` immediately and returns its handle WITHOUT suspending the
// caller, so it can be called from anywhere: main(), a plain function, or
// from inside another running coroutine. This is the "fire it, keep the
// handle, wait later (or never)" entry point:
//
// CoroutineHandle bg = startCoroutine(controller.fadeOut(delta));
// // ... keep going, do other work ...
// co_yield waitFor(bg); // wait on it whenever you're ready (optional)
//
// (Contrast with `co_yield controller.fadeOut(delta);`, which starts AND
// immediately blocks the caller until it finishes.)
//
// This always calls CoroutineRunner::startCoroutine specifically -- if the
// active runner is actually a subclass with its own extended
// startCoroutine() overload(s), call those directly on the runner instance
// instead of through this free function.
inline CoroutineHandle startCoroutine(Coroutine task)
{
assert(CoroutineRunner::m_instance &&
"startCoroutine() requires an active CoroutineRunner "
"(construct one before starting/resuming coroutines).");
return CoroutineRunner::m_instance->startCoroutine(std::move(task));
}
// Free-function convenience wrapper around CoroutineRunner::stopCoroutine,
// using the active runner (CoroutineRunner::m_instance).
//
// Takes `handle` by REFERENCE, same as the member function — it stops the
// coroutine AND resets `handle` to INVALID_COROUTINE_HANDLE, so a stale
// handle can never accidentally be reused or re-stopped:
//
// CoroutineHandle bg = startCoroutine(controller.fadeOut(delta));
// ...
// stopCoroutine(bg); // bg is now INVALID_COROUTINE_HANDLE
// stopCoroutine(bg); // safe no-op, doesn't crash or double-free
inline void stopCoroutine(CoroutineHandle& handle)
{
handle.stop();
}
// ----------------------------------------------------------------------------
// Out-of-line definitions of CoroutineHandle::isRunning()/stop(). Needs
// CoroutineRunner to be a complete type, so they live here rather than
// inline inside CoroutineHandle.h (see the comment at the top of that
// file). This is what lets you write `buster.stop();` /
// `buster.isRunning()` directly on a handle instead of going through
// CoroutineRunner or a free function.
// ----------------------------------------------------------------------------
inline bool CoroutineHandle::isRunning() const
{
assert(CoroutineRunner::m_instance &&
"CoroutineHandle::isRunning() requires an active CoroutineRunner "
"(construct one before starting/resuming coroutines).");
return CoroutineRunner::m_instance->isCoroutineRunning(*this);
}
inline void CoroutineHandle::stop()
{
assert(CoroutineRunner::m_instance &&
"CoroutineHandle::stop() requires an active CoroutineRunner "
"(construct one before starting/resuming coroutines).");
CoroutineRunner::m_instance->stopCoroutine(*this);
}
}